|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 02:57 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2007 
						Posts: 57
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Any mod suggestions for a returning player 
 Hey guys,
 I played dom3 when it first came out and have been kicking around the idea of getting back into it for SP.
 
 I wanted to ask the community if there are any suggestions on mods for balance and gameplay enhancement you could recommend?
 
 thanks!
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 10:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 CBM is a good bet, the later versions tend to be a bit agressive in what they remove and change.
 (Hammers and gemgens have been removed, which is great for SP, as the AI never masses these).
 
 Later versions also add a lot of end game monsters.
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 04:19 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2010 
						Posts: 546
					 Thanks: 100 
		
			
				Thanked 10 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 Here seems a good place to revive this old chestnut:  which, if any, mods make the game any more interesting SP, please?
 I realize that the AI is "challenged" (rather than "challenging"!) no matter what, and I also realize that CBM is the greatest thing since sliced bread for MP, but is it/any mod any more suitable for SP?  Or might I just as well stick with vanilla for my next (given that I shall only ever play SP in This Universe)?
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 04:30 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 I play almost entirely SP and have for years.  
I was burned out on MP before the game was even released. 
I prefer more More MORE type mods for SP.
 
SingleAge (makes all nations of all 3 eras available at the same time) 
Mytheology and Immortal Pretenders and Nova Deus (more gods) 
Worthy Heroes and Epic Heroes (more heroes) 
CPCS (more spells)  
the Magic Sites mod (more sites) 
Elemental End Game and End Game Mod (more bigger monsters) 
And then maybe fill the nation slots from 73-95 with modded nations.
 
And then run the map thru the SemiRand program so that the AI is smarter and there are surprise sites to find. 
And then create random alliances between the AIs 
AND THEN MAYBE RUN IT THRU THE CHAOS PROGRAM MUHAhahahahahaa! 
(Total random insanity, take nothing for granted)
 
Other than that there are game settings which tend to improve the AIs. 
And there are maps which are designed to improve the AIs
 
If you want to try SemiRand, or Chaos, or an old CBM then you can try one of the always open games on my system. The ones with AIs can be played solo.  
Or one of my downloadable maps that have been run thru the programs.
www.Dom3Minions.com 
Gandalf  Parker
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 04:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2010 
						Posts: 546
					 Thanks: 100 
		
			
				Thanked 10 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 @GP,
 (The original question aside for one moment...)
 
 There's one thing I don't understand: not intending to diminish your efforts/copyright in any way, but why do I want/need to play against your server on-line?  (As I understand it, that's what your SP server requires(?))  Is there any point from my POV having to play turns on-line?
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 04:58 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 The various versions of the BetterIndependents mod. They raise the cost of many of the less useful independents (either in gold or resources) to the point where the AI won't by them. This means you'll face AI armies with more better national troops and less random chaff.
 |  
	
		
			| The Following User Says Thank You to thejeff For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 05:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 
	Quote: 
	
		| 
					Originally Posted by JonBrave  @GP,
 (The original question aside for one moment...)
 
 There's one thing I don't understand: not intending to diminish your efforts/copyright in any way, but why  do I want/need to play against your server on-line?  (As I understand  it, that's what your SP server requires(?))  Is there any point from my  POV having to play turns on-line?
 |  
You dont have to. They are offered for quick friends games or IRC blitzes.
 
But some of them generate a map then run it thru a 3rd party program to add surprises. 
 
The vsAI game allies all of the AIs against the human player (the AIs will not attack each other).
 
The SRAND runs the map thru SemiRand to plant surprise provinces. Like the Faerun map but changing each time. (I dont have the AI boosted gods included yet but its available if you run it yourself for solo play)
 
The CHAOS games are run thru a program which scrambles everything about as much as is possible without using a mod. Your starting army can be different, and have starting equipment. Every province can be wildly different. The AIs are allied. And there are two Independent AIs which can even make the white flags a surprise. Castles, temples, and labs can be found anywhere. And finally the things you run into are a surprise because the separation from god/leader/infantry is out. You might run into a slinger leading captains and bodyguarded by monoliths. 
 
Also there are 3 maps downloadable from my server which are re-randomized daily. They use maps that came with the game and add a new map to your select list for the variant.
Partial_anos  is a "Partial Independent" map based on the Parganos map. The "No Independents" maps are supposed to make the AI much better by forcing it to use national units instead of spending all its gold on cheap independents in every province. I prefer only partially no-independent so the PI map leave 1 in 10 provinces with recruitables. Still helps the AI and cuts down on MicroManagement. The problem is that you can learn where the good recruits are so the map needs to be re-randomized often which I offer.
 Aran_Dom  is the Aran map run thru the SemiRand program. Surprise provinces are scattered on the map. But again, its learnable so I offer a new version done daily.
 
And finally the Poke in the  Eye  map is the Eye map which has been chaoticized. It gets rerun daily also so once you feel you are learning where everything is just download it again to get a different version
 
So yeah, it all CAN be done off server. But its a pain for people who just want to try it out so I offer online games already setup, or downloadable maps, so people can try them without the headaches. But you dont have to do it that way. In fact, if you get totally hooked on one I would prefer that you dont. After trying it out Id rather you run it yourself unless its MP play.
                 Last edited by Gandalf Parker; December 28th, 2011 at 05:16 PM..
 |  
	
		
			| The Following User Says Thank You to Gandalf Parker For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 05:31 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2010 
						Posts: 546
					 Thanks: 100 
		
			
				Thanked 10 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 
	Quote: 
	
		| 
					Originally Posted by Gandalf Parker  So yeah, it all CAN be done off server. But its a pain for people who just want to try it out so I offer online games already setup, or downloadable maps, so people can try them without the headaches. But you dont have to do it that way. In fact, if you get totally hooked on one I would prefer that you dont. After trying it out Id rather you run it yourself unless its MP play. |  I sort of understand a bit better than earlier!     Wow, so you're saying in effect the stuff you do is technically doable just on local PC, and if we really likely we can run it locally anyway.  Thanks! |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 08:59 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 
						Posts: 3,007
					 Thanks: 171 
		
			
				Thanked 206 Times in 159 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 I think the best mods for SP are Amos mods... in the hands of the AI.  Not all of his mods are exactly overpowered if used by the AI though even still, but things like hellgate or the theran empire would make for unusually exciting sp games if under AI control.  My suggestion would be to combine better independents with mod nations that have a lot of power in their recruitment roster, and if necessary make preset gods for them as well if they need blesses or something. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
 |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2011, 08:52 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Any mod suggestions for a returning player 
 Another mod you may enjoy is Assimilation , which lets you recruit some of an opponent's units when you capture their capitol. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |