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January 6th, 2002, 10:36 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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UM question
I have just gotten the new Version of the Ultimate mod. Very cool in general. I wanted to try some of the new racial traits. they didn't seem to have much of anything. I kept plugging away at researchign them but kept falling farther and farther behind. Eventually i got a few things from them, not too great. I tried a game with all techs and only found a few more levels. only 1 or 2 in some cases, 3 or 4 in others. I think the max i got was 6 from one tech. 1500 racial points for one of these? It doesn' seem like a fully developed idea yet.
The new items in the old racial traits make them much better so the added bonus of a few cool components doesn't seem like it is worth it.In the P&N mod (that thread is slowly dying) you have all sorts of overlapping racial traits. Not so here. I think it would be great to improve some of these things. In the P&N thread there were some ideas for Gravity based racial traits. Maybe you could solict the fellow who made those to offer them up to be included in the mod.
Some of the ideas IIRC were PDG (PD gravity) that would do better PD damage at range but coudl have a small zone where it couldn't hit. grav lens that did defense i think... well all of that is at the P&N thread here just look for it.
Overall, a great mod, just seems to missing some stuff or racial is too expensive. I am waiting for someone to do a scenario. And the interface (tons of stuff) is a little daunting.
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January 6th, 2002, 11:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: UM question
The UM is definitely not finished, and maybe never will be, since it is so big & malfador keeps putting out patches
And those grav techs were "originally balanced for the UM", and Jimbob then worked on a Version for P&N, IIRC. In the discussion, it mutated and is now very different from the one going into UM. The only thing left to do is for me to stop procrastinating on the work .
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January 7th, 2002, 03:34 AM
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BANNED USER
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Join Date: Jul 2000
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Re: UM question
It's kinda ironic, everytime the UM2 nears a major release, MM puts out a patch setting us all back.
[ June 14, 2003, 18:10: Message edited by: General Talashar ]
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January 7th, 2002, 04:08 AM
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National Security Advisor
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Re: UM question
Well, if the UM is *that* big, you might get one of the "regular" game websites to host it. Somehow I doubt it's bigger than, say, the Independance War 2 demo (200+ MB if AFIAK)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 7th, 2002, 03:08 PM
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Private
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Re: UM question
If there are no copyright issues P2P nets might be of some help.
(edonkey, winmx, gnutella,...)
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January 8th, 2002, 04:12 AM
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Second Lieutenant
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Re: UM question
hey what about morpheus? and what is edonkey. wouldn't someone else with the file have to be on and sharing it for people to get it... and the more ppl the better. no offense but i don't think there as many SE4 people as there are people with say 'Enter Sandman'. Maybe i don't understand this whole hosting deal, but if you have your own website (like spaceempires.org) would it be a problem. And while i don't know about programing im sure you coudl write something to restrict downloads and give people a queue number and wait them in a virtual line until the server is not overloaded. I have seen this done before where you are placed in line, not more than 15-30 min and the browser just tells you when you can get it again and downloads it for you.
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