|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
September 12th, 2012, 11:22 AM
|
Private
|
|
Join Date: Sep 2012
Posts: 38
Thanks: 7
Thanked 0 Times in 0 Posts
|
|
just started playing and have a few questions
Hi all, I have just discovered this game while taking a short break from close combat, I decided I wanted to play a turn based ww2 game. For a while. I have to say this game is awesome and its a lot of fun just working out the game and how it plays.
I do have a few questions about the command structue though
I have read the guide and even have it on my phone so I can check it but iam unclear on a few things.
If for example I buy a company of rifles which has g0 h0,h1,h2,h3, i0,i1 etc, and then want to make them motorised and I buy some halftracks, do I put the halftacks under g0 command? Or are they seperate alltogether? Allso the same for hmg squad, do I need to assign them to g0 aswell?
Also if I buy snipers do they need to be assigned to the company they will be working closest too or is the default ok for them?
Another example in a long campaign I was trying I bought a gurka company and then bought some colonial rifles, can they be assigned to the gurka hq or is that a bad move?
Is there a command structure tree that can be seen to show how it all works?
Can this game be bought in the uk?
Thanks. I have more questions but can't think what they are till I play again
Dylan
|
September 12th, 2012, 12:02 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: just started playing and have a few questions
See the Game Guide -> cross attachment screen for assignment of any free platoons to company HQs.
Some folk will religiously attach spare platoons, others don't bother and leave them under A0 - especially say transport platoons which may be better assigned as required by the battle perhaps.
I will usually attach spare combat platoons (rifle, tank) to make up company combat groups, and leave any supporting transport, recce, resupply, AAA, battalion guns/mortars, CS tank sections etc under A0 in "A Company".
As to purchasing the game in the UK - or anywhere else in the world - see the the link right there at the top of the forum entitled "Order WinSPWW2 here". There is the choice of the physical CD, or a digital download. The latter is instantly available, with no wait for delivery.
Cheers
Andy
|
September 12th, 2012, 12:07 PM
|
Private
|
|
Join Date: Sep 2012
Posts: 38
Thanks: 7
Thanked 0 Times in 0 Posts
|
|
Re: just started playing and have a few questions
If the recce go out in front and they are assigned to a0 will they loose contact? That's if a0 is left at the rear with artillary etc
|
September 12th, 2012, 02:24 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: just started playing and have a few questions
Quote:
Originally Posted by wicked
If the recce go out in front and they are assigned to a0 will they loose contact? That's if a0 is left at the rear with artillary etc
|
If they have radios (and recce tend to, and all platoon HQs do) then it is usually not a problem. And quite frankly - apart from the extra opportunity to rally in dire circumstances, the command chain above platoon level is not really that important.
(Keeping platoon members in contact is important of course!)
If you wanted a coy HQ to always be near enough to them then it would have to stay in shouting distance to be 100% certain (3-5 hexes) - and you do not want the coy commander way out front with the peekaboo boys. Otherwise it will be relying on radio contact same as the BN HQ would, and radio range is infinite.
This is not a board-game where platoon HQs out of contact cannot have orders issued or other such C&C issues. Platoons out of contact can merrily whiz about as the player sees fit. Main effect of a nearby/in contact CHQ is a possible extra rally for some element that needed it. So no need to obsess about it really, IMHO.
Andy
|
September 12th, 2012, 10:00 PM
|
Sergeant
|
|
Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
|
|
Re: just started playing and have a few questions
I also came from the Close Combat series of games and while CC was very much a platoon-company level set-up, the SP series can be seen as a battalion-battle group set-up.
Anyway, don't stick your A0 too near to the arti. One of the first things you'll learn is that arti attracts counter-battery fire. The optimal position as far as I can tell, is somewhere in the middle between the arti and the main battle line, with good line of sight.
You asked about creating a motorised rifle company? Well, doctrinally, if the motor transports are organic to the coy, I would attach them to the Company commander. If they are from the battalion motor pool, then I'll leave them under A0 command. I guess the flavour depends very much on yourself.
The advantages of attaching the motor transports as organic to the Coy commander, is that they get the extra rally bonus (which is quite unnecessary for transports).
Snipers wise, I see them as a battalion asset and don't assign them to a Coy commander. If they are the lower grade variety such as marksman, then they could possibly belong to a Coy commander.
The command tree is very simple, and it's 4 levels. Going by your example, A0 is the battaltion commander, G0 is the Coy commander, H0, I0 is the Platoon commander and H1, H2, H3, I1 are Section commanders.
|
September 15th, 2012, 05:21 PM
|
Private
|
|
Join Date: Sep 2012
Posts: 38
Thanks: 7
Thanked 0 Times in 0 Posts
|
|
Re: just started playing and have a few questions
thanks, think i have the hang of it now
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|