|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
September 12th, 2014, 05:46 AM
|
|
Private
|
|
Join Date: Oct 2013
Location: Toyama prefecture, Japan
Posts: 46
Thanks: 38
Thanked 12 Times in 5 Posts
|
|
Tokiedian Objective Flag Roundel Mod
This mod aims for the MBT version of Cross Objective Flag Roundel MoD. As a beginning, I made v0.01, making use of Cross's resource. I'll go ahead with the project.
|
September 14th, 2014, 04:49 PM
|
|
Private
|
|
Join Date: Aug 2014
Location: US
Posts: 17
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
I like the roundels that you have done so far, but for me they are not displaying centered in the hex. They are in the lower right hand corner.
|
The Following User Says Thank You to Falcon1 For This Useful Post:
|
|
February 17th, 2015, 11:43 AM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
I hope I am not treading on any toes here...
I had a spare moment so added approx. 25 more objective icons to Tokiedian's version. (Including "low Vis" USMC, Iran, Portugal, Austria, Brazil, East Germany, Russia, etc)
If no one else (Void1984? Tokiedian?) completes this I will probably work my way through it in spare moments.
The Icons have where possible been edited from objective flags / Cross's roundels so should all be in the correct palette.
Quote:
Originally Posted by Falcon1
I like the roundels that you have done so far, but for me they are not displaying centered in the hex. They are in the lower right hand corner.
|
I have used "SP Fix" to "center" all the roundel type ones so this should now not be a problem.
Any suggestions, errors, queries pls feel free to ask, and If someone is still working on this sorry - let me know and I will stop.
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|
February 22nd, 2015, 03:39 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
Roundel Objective Markers v1.0
This mod consists of 2 .shp files which change the current objective flags to "roundels" (usually based on that nations air force roundel). These allow more of the covered terrain to be seen.
To Use: simply extract the files and copy them into the ...\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Graphics directory replacing the existing files.
There is also a .txt file with some notes about the choices i have made.
Please be aware of the standard warning:
"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
Some of the icons still require a little work, generally to remove blockyness.
Please Note: that I have NOT checked all the icons in game yet. Please let me know of any needed changes, etc.
Enjoy
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|
April 15th, 2015, 02:29 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
Roundel Objective Markers v1.5 (compatible with SPMBT v9.0)
UPDATED for Version 9!
This mod consists of 2 .shp files which change the current objective flags to "roundels" (usually based on that nations air force roundel). These allow more of the covered terrain to be seen.
To Use: simply extract the files and copy them into the ...\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Graphics directory replacing the existing files.
There is also a .txt file with some notes about the choices i have made.
Please be aware of the standard warning:
"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
Some of the icons still require a little work , generally to remove blockyness.
Please Note: that I have NOT checked all the icons in game yet... (there may be some colour cycling issues at the highest zoom level on a couple).
Please let me know of any needed changes, problems, suggestions, etc.
Enjoy
|
May 13th, 2015, 03:11 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
Quote:
Originally Posted by scorpio_rocks
Roundel Objective Markers v1.5 (compatible with SPMBT v9.0)
Please let me know of any needed changes, problems, suggestions, etc.
|
Feedback greatly appreciated folks!
|
May 16th, 2015, 10:23 PM
|
Corporal
|
|
Join Date: Feb 2015
Posts: 97
Thanks: 552
Thanked 43 Times in 30 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
I just noticed something with the Italian roundel. I was playing a random created scenario, and the Italian roundel appears to have about 25% of a another roundel attached to the bottom of it. This other roundel looks like an outer red border with a white inner circle? I can't see much of the other roundel, but it is noticeable. Not a big deal, just thought I would mention it.
Thanks again for working on this mod!
Steves308
|
June 9th, 2015, 11:06 AM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
Roundel Objective Markers v1.6 (compatible with SPMBT v9.1)
UPDATED for Version 9.1!
"bug" fixes to Italy, Norway and Hungary (thanks to Steves308 for some playtesting)
This mod consists of 2 .shp files which change the current objective flags to "roundels" (usually based on that nations air force roundel). These allow more of the covered terrain to be seen.
To Use: simply extract the files and copy them into the ...\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Graphics directory replacing the existing files.
There is also a .txt file with some notes about the choices i have made.
Please be aware of the standard warning:
"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
Some of the icons still require a little work , generally to remove blockyness.
Please Note: that I have NOT checked all the icons in game yet... (there may be some colour cycling issues at the highest zoom level on a couple).
Please let me know of any needed changes, problems, suggestions, etc.
Enjoy
|
The Following 3 Users Say Thank You to scorpio_rocks For This Useful Post:
|
|
April 8th, 2015, 09:07 AM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
Surprised at the lack of enthusiasm for this - I thought people wanted it...
Let me know if it is worth me redoing for new version (add georgia, etc)
|
April 8th, 2015, 09:43 PM
|
|
Private
|
|
Join Date: Aug 2014
Location: US
Posts: 17
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Tokiedian Objective Flag Roundel Mod
No doubt that I will use it.
Light years better than the stock flags.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|