.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 30th, 2016, 12:28 PM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Question Reaction Fire

From the manual I see that it's the best to:
- not fire it in your turn, thus preserving maximum opportunities
- not move it either, ditto
- if its suppressed, then rally it up if you can.

I wonder how much impact movement has on the amount of reaction fire.
I currently race over empty ground and wait for the enemy to appear, but if that happens there is usually no reaction fire from my tanks.
Does this mean that moving the max possible distance reduces the reaction fire to zero?
And if I move only half the distance I get at least the possible reaction fire?
Cheers
__________________
"Spread word to every slave, that even the mighty republic bleeds when struck!"

JOIN AT THE BLITZ WARGAMING CLUB
Reply With Quote
  #2  
Old May 30th, 2016, 12:56 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Reaction Fire

Quote:
I wonder how much impact movement has on the amount of reaction fire.
Try moving a unit from rest. As you move then available shots will reduce. Exactly how much depends on things like unit experience, presence of stabiliser etc. It is not rocket science - the available shots are listed for each of the units weapons.

The available shots are the guaranteed op-fire number of shots you will get, unless the enemy damage the firer, suppress it etc in his turn.

And also remember that opfire will only trigger at a decent hit percentage. So screaming across country bouncing away like crazy will reduce the hit chance. Perhaps enough that your unit thinks it not worth expending a round.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.