.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 2nd, 2016, 04:38 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default Quirk/Bug

Playing against the AI I just discovered that the safest place for an infantry unit is in a hex with an enemy tank. I had a squad sit in the same hex with a tank for ten turns, during which the squad made four close assault attempts on the tank. The tank never fired on the squad.

It looks like for some reason the tank couldn't see the squad. However, the AI was aware of the squad because it eventually called in artillery fire on the hex, which scored a direct hit and killed the tank.
Reply With Quote
  #2  
Old November 2nd, 2016, 07:22 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Quirk/Bug

Did it fire on anything else my guess tank was damaged for it not to have moved & that it was probably close to bailing out if you could have just hit it with a bit more firepower.
__________________
John
Reply With Quote
  #3  
Old November 2nd, 2016, 07:36 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Quirk/Bug

I have had plenty of enemy tanks end up in the same hex as friendlies, as well as other enemy types than armour. If healthy they happily fire at range zero. So being in the same hex as the enemy isn't all that safe!.

As the original game didn't allow you to share the same hex as an enemy unit, firing at range 0 does sometimes bring about strange things, like the firing unit turning to face a strange direction, or the attack going in on an unexpected armour face. But those quirks have been there since SSI allowed hex sharing in a later build of SP1. Or if the track is damaged, then it can decide that it cant bear on a target inside its own hex.

My guess is that the tank in question was damaged (no weapon or out of ammo), or it was in a bad way due to suppression or morale, or the track were blown off and so it was not allowed to bring its weapons to bear.
Reply With Quote
  #4  
Old November 3rd, 2016, 01:42 AM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default Re: Quirk/Bug

Click image for larger version

Name:	WillyJoeFOO.jpg
Views:	138
Size:	31.2 KB
ID:	14481
"Able Fox Five to Able Fox. I've got a target but you gotta to be patient."
Reply With Quote
The Following 3 Users Say Thank You to jp10 For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.