.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2017, 05:45 AM

Kiwikkiwik Kiwikkiwik is offline
BANNED USER
 
Join Date: Mar 2016
Posts: 183
Thanks: 8
Thanked 21 Times in 16 Posts
Kiwikkiwik is on a distinguished road
Default Game ratios

Hi
I think that in high points games as more and more points are spent the attacker gains a bigger and bigger advantage. So I use these formulas to decrease the overall points allocated to the attacker as the points increase.
Assault; y=.000006x^2+(5/12)x Advance; y=.000006x^2+(7/12)x
For low points games these curves give ratios of 2.4:1 for assaults and 1.7:1 for advance, which is my preference.
For a game with 6000 assault points the curve has given the defender 2716 points to defend with compared to the 2500 for a straight line of 2.4:1
For a game with 6000 advance points the curve has given the delayer 3716 points to defend with compared to the 3530 for a straight line of 1.7:1
With my curves in an advance game of 65000 points the delayer will get 63266 points. In an assault game of 65000 points the defender will get 38236 points.
If you like this idea I can calculate the curves that fit your game ratios at the start and then arrive at the discounted value you choose at 65000 points.
Reply With Quote
The Following User Says Thank You to Kiwikkiwik For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.