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June 10th, 2017, 04:45 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
Posts: 111
Thanks: 135
Thanked 124 Times in 41 Posts
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Red on Red Casualty?
OK, I had a funny thing happen when I was play-testing a scenario today. I had heavy smoke on a Soviet Objective with multiple Soviet armour units engaged. The closest BLUE unit (GB Infantry Squad routed) was three hexes away. A Soviet T64 (immobilized/ horizontal arrow facing right in attached picture) fired on an advancing T-80 (vertical arrow facing up in picture) and killed it with a 125mm round (saw the kill/round report)???
The computer controlled the Soviet, and player the British.
In all my years of playing this game (since it came out), I've never seen that before. Is Blue on Blue/ Red on Red fratricide possible in the game code?
The photo attached is with the smoke cleared, and, of course, after action.
I swear guys, it happened.
Tom
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June 10th, 2017, 05:02 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Re: Red on Red Casualty?
If it fired HE at the British it is perfectly possible.
But the game does not allow friends to target each other in direct fire.
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June 10th, 2017, 05:56 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
Posts: 111
Thanks: 135
Thanked 124 Times in 41 Posts
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Re: Red on Red Casualty?
Quote:
Originally Posted by Mobhack
If it fired HE at the British it is perfectly possible.
But the game does not allow friends to target each other in direct fire.
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Thanks, that might have been it. I was watching the screen but frankly, wanting to get through the turn to see if my marching orders were being executed, and I was put back a little when I saw the report.
Thanks.
Tom
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June 10th, 2017, 07:25 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Red on Red Casualty?
Very rare happened to me once in a town map, more common due to the size of the blast though I have learnt not to put myself in that position is engineers with Demo Charges destroying there APC if they are in same or adjacent hex.
__________________
John
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June 16th, 2017, 02:29 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Red on Red Casualty?
Quote:
Originally Posted by Grant1pa
...I was play-testing a scenario today.
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Good to hear you're working on another scenario!
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June 16th, 2017, 05:07 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Red on Red Casualty?
I have to say you REALLY unlucky if you managed to FF one of your own T80's with a frontal HE shot (although the game is a bit weird with HE, sometimes frontal shots count as rear shots etc).
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June 16th, 2017, 08:31 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Thanked 1,896 Times in 1,234 Posts
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Re: Red on Red Casualty?
HE is an area effect, and so it decides what was struck - a rear hit if shooting at its front could therefore be rationalised as a near miss that hit the ground just behind the target and splattered fragments backward and do an "up the kilt" hit from the frontal arc.
Just like AP gets confused if you are in the same hex and can give any facing hit. That goes back to the original SP1 V1 which did not allow you to enter the same hex as an enemy. That is also probably why there is the infantry assault allowed at 1 hex range, since you could not actually enter the tank's hex in SP1v1. It was either a later SP1 version, or SP2 where entering the same hex as an enemy was allowed. Also - SP1v1 may not have allowed same-hex movement of friends, either - but that's so long ago in the past I cannot really recall. Again, it was only a later version, or SP2 that allowed stacking, deducting MP for passing through.
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