Quote:
Originally Posted by jp10
May be not possible but if so, if the opponent has off-map artillery should an unused air asset have a chance of attacking it in the manner of counter-battery fire? A button to set it to off map artillery suppression?
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If I might weigh in here, the idea on the surface seems fine except that air units have a very limited amount of ammo to begin with and if I have an idle fighter or bomber I want very tight control over it's use. Plus, air units can make a handy spotter in a pinch and I might not want that capability to go away. Basically, I'd rather have it and not need it then to lose it just a turn before it would become useful.