.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2025, 10:07 PM

mscano mscano is offline
Private
 
Join Date: Jul 2005
Location: upstate New York
Posts: 23
Thanks: 1
Thanked 2 Times in 2 Posts
mscano is on a distinguished road
Default Battle map generator question

I've noticed that when I play a "quick battle", the map it generates tends to have a lot of buildings. Are there settings that I can change for the battle generator that will affect the map it generates?
Reply With Quote
  #2  
Old June 15th, 2025, 01:19 AM

Blazing 88's Blazing 88's is offline
Private
 
Join Date: Sep 2022
Posts: 20
Thanks: 24
Thanked 18 Times in 16 Posts
Blazing 88's is on a distinguished road
Default Re: Battle map generator question

Not sure if this will work for what you are asking, try this....

Manual (pg: 275) 'Map Generator Screen'

VARIABLES
Urbanisation

This controls both the road network AND the buildings made on the map
0 - No roads or buildings (possible small village).
1 - Single earth road, some buidings.
2 - Several earth roads, more buildings.
3 - One paved left-Right road, and secondary Earth roads.
4 - Produces more villages especially at road crossings.
5 - Produces a town placed on the Left-Right Paved Road. A town is a few small city grids.
6 -8 City.
9 - City starts to use more Government type Buildings.
This control is handly if you have an autogenerated map that you like but you don't like the way the roads or towns are set down. All you need to do is select the batloc you like in the editor using the , ( comma ) key then hit the , ( comma ) key once again but this time select the editor using 500. The map variables that created the map you like will all be in place. All you need to do to remove the road and town net from that map by setting "Urbanisation" to zero and when you regenerate that map the roads will be removed.
Press the black up arrow button and you will be returned to the editor and you can add whatever road/town net you prefer by hand.
NOTE! - it is NOT recommended to try numbers > 20 or so, unless you fancy a VERY long coffee break if you have a slow computer


Hopefully this helps you out.
Cheers!
Reply With Quote
The Following User Says Thank You to Blazing 88's For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.