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Old May 18th, 2002, 09:03 AM
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Default Becoming MEE in early game.

I have been experimenting with a number of different options on gameplay with my Last few games - I have come to the conclusion that I am either a genius or for some particular reason, AI and my computer are just not making the connection. For some reason I don't think the first is right or I would have probably been noticed by those mysterious men that know everything about you, long ago.

I'm curious on what some other players are setting their games too. For the most part I have been running:
Large Quad, Medium frequency catasrophic disasters, 1 home planet set to good (proportion style planets),19 other races evenly distributed set to 5000 racial traits, 2000 of which I play with, Highest AI difficulty, with medium bonuses.
Generally by my 60th to 70th years I am MEE, and all of my allainces crumble, which is fine. But my enemies are wimps and I can easily start taking home planet after home planet in which case the latter really starts to discourage me. With each home planet taken I just become more powerful and bloated.

I think my computer is showing the earlier signs of getting old and carefree of it's flatulents. As I read some of these forums, everyone seems to be having some real good AI's to play against. Or ones that put up a challenge anyways.

I am currently In the process of starting a new game using Derek's Mod. Any suggestions would be greatly accepted. Thanks.
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Old May 18th, 2002, 09:18 AM

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Default Re: Becoming MEE in early game.

Get the TDM Modpack, and make sure you have the difficulty set to Hard. For extra pain, boost the AI bonus.

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Old May 18th, 2002, 11:21 AM
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Default Re: Becoming MEE in early game.

If you are using Proportions mod (which Version?) then there are a couple of things. One is that the way the score is calculated, if you build a lot of ships or colonies, you might get rated high enough to become MEE, even though you aren't becoming massively powerful. This is actually something I hadn't thought a lot about and should try to adjust for the Version 2.3. The other part is probably just that the AI needs more tweaking to put up a better fight, which I and a couple of volunteers have been working on and making progress with. Usually it has been relatively good tough if it has a bonus, though. Maybe send me a save game so I can see your example?

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Old May 18th, 2002, 11:37 AM
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Default Re: Becoming MEE in early game.

Only use a small number of AIs like up to 10 (max.). More AIs will only fight each other more but will not give you more of a challange.
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Old May 18th, 2002, 05:10 PM
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Default Re: Becoming MEE in early game.

70 years ? 700 turns ???

It is impossible to test AI for such a long run,
it should go completely nuts after 200-300 turns.

Try to speed up your game: smaller quadrant, less AI (10-12), no neutrals, high AI bonus.

TDM is a must. Proportion's AI is not good yet, but will eventually become better.
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Old May 18th, 2002, 06:12 PM
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Default Re: Becoming MEE in early game.

Oleg, sorry my bad, I forget about those decimals.
Typically around 2406.0 to 2407. and then I start to quantitatively bloat.

Pvk, how does one go about sending a saved game?

Thanks
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