.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 22nd, 2002, 12:03 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Possible "event triggers" in Scenario Creation

Hi all.

I dont know have this idea been suggested before, but i've never seen it here so thought i'd post it.
We all lack the even triggers in scenario "creation".
But there is one kind of triggers.

Sentry order.
As far as i know ships sit still in their place untill an enemy/neutral ship enters the system.
Then the ship performs all the commands that it has in the Orders list below the Sentry order.

This is kind-of trigger that can be used for various things. Like a maintance-less colony ship sitting in the middle of storm that will in time create a new race.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old May 23rd, 2002, 01:06 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Possible "event triggers" in Scenario Creation

I didn't know that about the sentry order. Very handy, in games as well as in scenarios. Thanks T
Reply With Quote
  #3  
Old May 23rd, 2002, 01:45 AM
steveh11's Avatar

steveh11 steveh11 is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
steveh11 is on a distinguished road
Default Re: Possible "event triggers" in Scenario Creation

Hi: is that 'Sentry' order documented anywhere? I always wondered what it did as it (at first sight) seemed to be a waste of space...

Steve.
__________________
Nature always obeys her own laws - Leonardo da Vinci
Reply With Quote
  #4  
Old May 23rd, 2002, 01:52 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Possible "event triggers" in Scenario Creation

I always assumed that it was just a "dummmy" command which doesn't do anything, but allows you to easily differentiate between ships awaiting new orders and ships which have no orders but are guarding a location.

If what Taera says is true (and I've no reason to believe that it's not) then it could be something far more useful.
Reply With Quote
  #5  
Old May 23rd, 2002, 12:03 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Possible "event triggers" in Scenario Creation

Thanks Taera, I wanted to know that for many days... Any idea what the AI will do after it executes the orders? (re-establish sentry mode?) And what does the patrol command do?
Inquiring Taz's want to know!!
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #6  
Old May 23rd, 2002, 01:27 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Possible "event triggers" in Scenario Creation

Far too many times, I've given an order which was ignored because I forgot to clear the previous Sentry order first.
Quote:
Any idea what the AI will do after it executes the orders? (re-establish sentry mode?)
No, after it executes the orders, it won't have any orders. To re-establish sentry mode, you'd have to put another Sentry command at the end of the list, but if the ship is still in a system with a non-ally, the final Sentry command will immediately clear again.

Also, a ship that has low or no supplies won't accept a Sentry order, even if there are no enemies present.

I've yet to find a use for the Patrol order in SE IV, but if it works the same as every other game I've seen it in, the ship will just shuttle back and forth between its current position and a target destination. I don't know if supplies will have any effect on a Patrol order.

You can use the Repeat Orders command for a similar effect, as well.

[ May 23, 2002, 00:43: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.