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May 22nd, 2002, 12:03 PM
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Colonel
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Possible "event triggers" in Scenario Creation
Hi all.
I dont know have this idea been suggested before, but i've never seen it here so thought i'd post it.
We all lack the even triggers in scenario "creation".
But there is one kind of triggers.
Sentry order.
As far as i know ships sit still in their place untill an enemy/neutral ship enters the system.
Then the ship performs all the commands that it has in the Orders list below the Sentry order.
This is kind-of trigger that can be used for various things. Like a maintance-less colony ship sitting in the middle of storm that will in time create a new race.
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May 23rd, 2002, 01:06 AM
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Re: Possible "event triggers" in Scenario Creation
I didn't know that about the sentry order. Very handy, in games as well as in scenarios. Thanks T
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May 23rd, 2002, 01:45 AM
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Private
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Re: Possible "event triggers" in Scenario Creation
Hi: is that 'Sentry' order documented anywhere? I always wondered what it did as it (at first sight) seemed to be a waste of space...
Steve.
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May 23rd, 2002, 01:52 AM
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Re: Possible "event triggers" in Scenario Creation
I always assumed that it was just a "dummmy" command which doesn't do anything, but allows you to easily differentiate between ships awaiting new orders and ships which have no orders but are guarding a location.
If what Taera says is true (and I've no reason to believe that it's not) then it could be something far more useful.
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May 23rd, 2002, 12:03 AM
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First Lieutenant
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Re: Possible "event triggers" in Scenario Creation
Thanks Taera, I wanted to know that for many days... Any idea what the AI will do after it executes the orders? (re-establish sentry mode?) And what does the patrol command do?
Inquiring Taz's want to know!!
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May 23rd, 2002, 01:27 AM
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Re: Possible "event triggers" in Scenario Creation
Far too many times, I've given an order which was ignored because I forgot to clear the previous Sentry order first.
Quote:
Any idea what the AI will do after it executes the orders? (re-establish sentry mode?)
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No, after it executes the orders, it won't have any orders. To re-establish sentry mode, you'd have to put another Sentry command at the end of the list, but if the ship is still in a system with a non-ally, the final Sentry command will immediately clear again.
Also, a ship that has low or no supplies won't accept a Sentry order, even if there are no enemies present.
I've yet to find a use for the Patrol order in SE IV, but if it works the same as every other game I've seen it in, the ship will just shuttle back and forth between its current position and a target destination. I don't know if supplies will have any effect on a Patrol order.
You can use the Repeat Orders command for a similar effect, as well.
[ May 23, 2002, 00:43: Message edited by: capnq ]
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