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May 24th, 2002, 02:48 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
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"How dumb is your AI?" Heck, How DUMB R U!
1. The AI has DUC I, I have DUC III, I have range, I even can move one square more, I forget to move.
2. I have CSM 2, The AI has CSM 1, we have the same movement, I forget to move.
I want to CRY!!!
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May 24th, 2002, 05:19 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: "How dumb is your AI?" Heck, How DUMB R U!
Well, I've had ships break formation and close in to point-blank range due to me clicking the wrong square in tactical.
(Then there's a few other errors on strategic level that leaves me wondering if I can spend counter-intel points to protect against *my* order snafus...)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
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May 24th, 2002, 05:23 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
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Re: "How dumb is your AI?" Heck, How DUMB R U!
Heck, we're either drinkin' not enough or too much!
I'll try not enough first!
LOL!
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June 2nd, 2002, 10:26 AM
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Private
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Join Date: May 2002
Location: Hongkong (moved form Toronto, Canada)
Posts: 37
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Re: "How dumb is your AI?" Heck, How DUMB R U!
[PBW] game, Praxis real story:
2408.7
I was so happy that I could build a "close wrap point" ship just on time and the emery fleet was just 1 system away.
2408.8
I moved that ship to the choke wrap point (on my side) which will linked to all my systems. I saw the emery fleet was approaching to that wrap point and only 1 sector away at the day 30.
I ordered my "close wrap point" ship to close that wrap point and think everything will be okay.
My plan is, my "open wrap point" ship was coming this way, when it join my fleet then it will open a wrap point to the emery's home systems and it's pay back time.
2408.9
huge emery fleet (over 50 battle crusiers)got inside my systems destory all my ships which parked at the same sector of the wrap point.
How dumb I was:
I forgot to decloak the "close wrap point" ship before it can execute that command!
I can't stop that fleet anymore and hopeless
ARrrrr...... what a big mistake!
I strongly ask MM to show a reminder that when player try to order a cloaked staller maniplateion ship to do something, it need to be decloak first or it will fail.
Remember this sad story, everyone.
__________________
SE4 Code:
L-- $!+ Fr- Sf+ Tcp A- M- RV Pw++ Fq+ Nd++ Rp G Au Mm++
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June 2nd, 2002, 12:04 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: "How dumb is your AI?" Heck, How DUMB R U!
Quote:
Originally posted by dreamplace:
I strongly ask MM to show a reminder that when player try to order a cloaked staller maniplateion ship to do something, it need to be decloak first or it will fail.
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Or even better make this an automatic procedure as for the minesweepers: When you give an order that can't be executed while cloaked, the ship moves first to the sector where the action should be made, then decloaks and executes the order and then cloaks again.
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June 2nd, 2002, 02:18 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: "How dumb is your AI?" Heck, How DUMB R U!
One time I built a large fleet of the same ship just to go after an enemy several systems away. About halfway there my fleet stopped and wouldn't move any farther. I was livid! I called the game everything in the book, it had to be a bug! I got to looking a little closer and realised that the fleet was out of supplies, I had forgotten to put a quantum reactor on my design! Needless to say I'm a moron!
Nodachi
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This is the 21st century, right? Then where the hell is my flying car?
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