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June 7th, 2002, 07:21 AM
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Private
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Will adding new system types to the game confuse the AI?
Hey, I'm about to add a few system types to SE IV 1.49 (pre-gold), and I was wondering whether or not that would confuse the AI, - it wouldn't know what to do in the new types of systems, or would it be able to adapt?
Or is there even no specific code for AI strategies in specific systems?
Thanks,
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June 7th, 2002, 08:07 AM
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National Security Advisor
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Re: Will adding new system types to the game confuse the AI?
Depends. If it's anything like a black hole, yes. If it's a habitable system, no.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 7th, 2002, 12:37 PM
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BANNED USER
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Re: Will adding new system types to the game confuse the AI?
Just a random thought,
Can a person create a habitable system that will move a ship a random 2 spaces?
Imagine putting that into a Hot Seat game.
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June 7th, 2002, 02:05 PM
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Re: Will adding new system types to the game confuse the AI?
Yay, wandering bases...
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June 7th, 2002, 08:22 PM
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Re: Will adding new system types to the game confuse the AI?
The AI seems to handle the hyperspace systems in my Hypermaze mod better than I expected them to.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 7th, 2002, 08:30 PM
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BANNED USER
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Re: Will adding new system types to the game confuse the AI?
I will start modding systems soon. Is it possible to have a habitable system where ships are Radomly moved?
I think that would be an interesting surprise. ;0
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