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June 12th, 2002, 09:40 PM
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Corporal
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Location: Toronto, Ontario
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Missiles as units (a.k.a microdrones)
Has anyone ever thought of modding a missile class of units? Basically it would involve making a, say 5kT, mini drone, calling it a missile, and making a component that can launch 0 missiles per game turn and 1 missile per combat turn and calling it a missile tube. The missiles could be stored in an armoured cargo bay (i.e. magazine). The missile tubes should be really small, 1-5kT maybe, 10 at the max. There would be missile components, different warheads, ECM etc.
This would necessitate the construction of ammunition back at a spaceyard, and transporting it up to the front.
Also, missile ships could be varied: they could shoot a couple of missiles a round for a longer time, or throw really heavy broadsides for a short time. This might make missile ships more able to penetrate tight PDC.
This might be a useful idea for anyone making an Honor Harrington mod, or a Starfire mod.
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June 12th, 2002, 09:41 PM
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National Security Advisor
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Re: Missiles as units (a.k.a microdrones)
Yup. It's also the only way to make "laser head" missiles ala HH.
Only bad part is you can't change the ROF below 1 missile per tube per turn.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 12th, 2002, 09:46 PM
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Corporal
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Re: Missiles as units (a.k.a microdrones)
You mean you can't make components that can only launch during combat, and not launch from the map?
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June 12th, 2002, 09:58 PM
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National Security Advisor
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Re: Missiles as units (a.k.a microdrones)
Oh, you can do that. Talking about in comat.. you can't get one missile fired every three turns for example.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 12th, 2002, 10:06 PM
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General
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Re: Missiles as units (a.k.a microdrones)
With a limited supply of missiles this is less unbalancing than you might think. You have to explicitly build the missiles, load them on a warship or a transport that will get them to a warship, then reach your enemy to launch them. Once you have launched however many you had, your missile space is useless cargo for the remainder of combat.
I think the ability to launch them on the strategic map should be preserved, btw.
[ June 12, 2002, 21:07: Message edited by: Baron Munchausen ]
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June 12th, 2002, 10:13 PM
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Corporal
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Re: Missiles as units (a.k.a microdrones)
Ok, that might be a minor thing. Could lower the damage by a factor of 3 to compensate I suppose.
Another problem would be the inability to 'choose' the type of warhead fired in a given volley of missiles.
It would, however, give missiles enough range to cover the entire tactical combat area, which makes for nice 'David-Weber' style long distance missile duels.
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