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June 29th, 2002, 07:37 PM
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Working on new mod - help with fighter supplies
I have finally decided to start work on my new mod, ideas for which I have been gathering for quite some time, and I have a question about fighter supply. Do they refill their supplies while on a carrier, sharing the carrier's supplies, or only with a fleet, or only on a resupply depot?
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June 29th, 2002, 08:56 PM
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Brigadier General
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Re: Working on new mod - help with fighter supplies
Fighters resupply by:
Go into any vessel with fighter bays, wait a turn.
Go into a planet, wait a turn.
Go to the nearest resupply depot.
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June 30th, 2002, 12:37 AM
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Captain
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Re: Working on new mod - help with fighter supplies
Thanks, TerranC
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 30th, 2002, 05:47 AM
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General
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Re: Working on new mod - help with fighter supplies
Please note: In the forthcoming patch, fighters cannot LAND unless they have full movement. This lets you have 'emergency launch' in turn-based mode without being able to launch and recover multiple times in the same turn.
Also, you can mod a small supply storage bin for fighters and it works quite well. A nice way to extend their range a bit.
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June 30th, 2002, 11:47 AM
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Corporal
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Re: Working on new mod - help with fighter supplies
I am not really satisfied with the fighter supply rule as is it now.
Now, you can produce so many fighters without having a base. Carriers are just "ferries" across jump points. The fighter carrying capacity of carriers is not so important as it was in in SE3.
IMO, fighters should be handled like in SE3. They should NOT have the automatic ability to travel across the system space. In their basic Version they should only be "short" ranged and only usable in tactical combat.
With some advanced technology they should have the ability to travel the system space. But at the end of the same turn (or several turns) they should need to go back to base. (carrier or Planet hangar facilities)
Fighters as they are now are not really fun to play.
klausD
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June 30th, 2002, 09:40 PM
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National Security Advisor
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Re: Working on new mod - help with fighter supplies
"IMO, fighters should be handled like in SE3. They should NOT have the automatic ability to travel across the system space. In their basic Version they should only be "short" ranged and only usable in tactical combat."
Can be modded..
Phoenix-D
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