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July 3rd, 2002, 03:21 AM
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New Facility Idea- What\'s your opinion ?
I had the idea of a new facility...
a facility which can make more place on a planet for population...a facility like Habitations or sometihng else which raise up the population capacity of the planet...
Do you think it is possible to mod this?
And do you think it will be a good facility?
Thanks.
Gustyboy
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July 3rd, 2002, 03:28 AM
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Re: New Facility Idea- What\'s your opinion ?
Interesting Idea but I think one reason why it's not there is that Population does'nt seem to have a big impact in the game - sure you get bonuses for having large population, but these bonus seem (to me) far and few between.
So you have to think: Why would I want a larger population base on a particular planet, than say additionnal storage or even more mining facilities ?
Perhaps this type of facility would be more interesting if it would impact the bonus that large population gives... !!
RiTz21
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July 3rd, 2002, 03:29 AM
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Re: New Facility Idea- What\'s your opinion ?
I don't think it's possible to mod it, but it's a good idea (I had a similar idea not too long ago, but didn't find a way to mod one).
You'd have to drop the standard planet population limits, since SEIV already operates under the assumption that private residences and the like are too small to be individually tracked in the game. For example, you could mod all of the planets to have a max of 5M population -- then players could either keep the 5M people on the planet and build lots of military facilities, or else build lots of civilian housing and get lots of population, but not much room for military facilities.
There's a wish list floating a few threads back, so knock yourself out! ;-)
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July 3rd, 2002, 03:39 AM
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National Security Advisor
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Re: New Facility Idea- What\'s your opinion ?
"sure you get bonuses for having large population, but these bonus seem (to me) far and few between."
Like most things, this can be modded; it's in settings.txt. You get a bonus roughly every billion people you have, unmodded. I know suicide junkie has done things that make those much finer grained.
Don't know it too much BTW. At 4000 pop, you get a 40% production bonus. At 8000 (full huge world) you get an 80% bonus. This is *on top* of the bonuses for your race and for the happyness bonus (which is another 20% max). It also applies to both shipyard and resource facilities.
EDIT: more population also = more militia, which makes your worlds harder to invade, and more hitpoints to kill off before the planet is killed off.
Phoenix-D
[ July 03, 2002, 02:41: Message edited by: Phoenix-D ]
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Phoenix-D
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July 3rd, 2002, 05:26 AM
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General
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Re: New Facility Idea- What\'s your opinion ?
Quote:
Originally posted by ELN-Gustyboy:
I had the idea of a new facility...
a facility which can make more place on a planet for population...a facility like Habitations or sometihng else which raise up the population capacity of the planet...
Do you think it is possible to mod this?
And do you think it will be a good facility?
Thanks.
Gustyboy
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Yes, this is another fairly simple feature that has been requested for ages. I've been requesting an 'Arcology' facility for emergency housing (like when a planet destruction event pops up and you have one year to find new homes for thousands of population points) on a regular basis for some time. As with everything else, popularity seems to rule. If many people sent emails requesting this feature it would get done.
Since I've seen sphereworlds modded to have more than 100 billion population (100 thousand million) I presume that a double word is already used to track population of planets. As long as an Arcology only adds 100/200/300 million or so space I don't think you'd overflow the game's ability to track it.
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July 3rd, 2002, 06:43 AM
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Lieutenant General
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Re: New Facility Idea- What\'s your opinion ?
emergency housing my fuzzy white butt, i have been asking forever for a facility type that will add extra facility slots. that way you can build hive worlds and archologies that will hold more pop and facilities after they are done.
of course, they were never added. probably never will be.
another simple yet good add would be to allow components to take up negative tonnage. that way you could add expensive, yet tonnage increasing components. currently the only way to do it is via mounts.
edit for clarity: Baron had some sharp things to say. i was NOT comparing him to my fuzzy white butt. re: mounts, i was refering to mounts that make existing components smaller and increase their cost.
if you could have negative size on a component, you could research minitureization technology to gain access to a negative sized component, and add as many as desired to your ships. that way, you dont have to edit the entire tech tree. of course, once mounts are researchable, its can be solved that way as well (although not as open-ended as it would be with the component)
[ July 03, 2002, 14:23: Message edited by: Puke ]
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