.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 23rd, 2002, 08:40 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Attn: Richard/Malfador: Palace use idea

Each empire gets one palace at start. You are only allowed one palace per empire. Your palace should grant bonus production to host planet and local combat bonuses. But the draw back is if it is distroyed your empire starts to break up. Let's say it makes all of your colonies become very angry. This would allow them to revolt. Everything goes back to normal after a new palace is created.

How difficult would it be to place that in the game? Could it be modded in?

[ July 23, 2002, 21:20: Message edited by: atomannj ]
Reply With Quote
  #2  
Old July 23rd, 2002, 08:47 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Attn: Richard/Malfador: Palace use idea

That couldn't be modded in at this point.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 23rd, 2002, 08:51 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Attn: Richard/Malfador: Palace use idea

and if youre really dippy: you build your palace on top of a swamp, have it burnt and sacked twice, and keep rebuilding it in the same danm place out of pure stubborn arogance.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old July 23rd, 2002, 09:36 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Attn: Richard/Malfador: Palace use idea

I actually like this idea.

Really, there is nothing that differentiates a homeworld from any other besides population masses. This struck me as perhaps a missing element when I first started playing.

The palace concept at least touches on the psychological aspects of 4x type games...

Beings are motivated by history, territory, and symbols. Just look at us humans.
Reply With Quote
  #5  
Old July 23rd, 2002, 09:40 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Attn: Richard/Malfador: Palace use idea

Play Proportions. Homeworlds are definitely very, very different than colonies in that mod.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old July 23rd, 2002, 09:48 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Attn: Richard/Malfador: Palace use idea

It all depends on what you mean by "break up." The CapitalMod, in its first Version, adds palaces to the game, but really only as a way to tell the capital of an empire from the rest of the planets. As yet, I have it givin some minor bonuses, like combat and it stops all star and planet destroyers. However, I do have grand future plans for this mod which will give the palace a more important role, so that if it is destroyed it will severely affect one's empire.

I am not completely sure if this would work, so I'd appreciate some input. But what if you dropped the minimum resource storage for an empire down to almost nothing, maybe even nothing. Then added to the palace facility a large storage ability, and reduced the other storage facilities to small increments or got rid of them altogether. Almost like a central grainary.

This idea depends upon how resources are computed. Not entirely sure, but I think this would hurt any empire operating at a any kind of a loss. Just an idea.
__________________
My granddaddy was a toaster.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.