Gravey, I am sure I tried this with 1.49 and couldn't get it to work. Unless I wasn't doing something exactly the way you were.
By multiple transports I believe he means simply having enough transports in the fleet, each loaded with enough troops to capture one planet. Then you can hit as many planets per turn as you have transports for and are in range of you fleet, but leaving the troops behind after each assault.
I have had some sucsess usign this technique. I have further refined the tactic by having additional transports that are faster than the fleet, but not part of the fleet. I have the extra transports follow along behind the fleet picking the troops back up after the fleet moves on to the next planet. I have used this and captured as many as three planets in the same turn, by having three transports in the fleet, and the extra transports picked all the troops up during the same turn and met me at the Last planet. It was quite beautiful to behold when it timed correctly.
Every once in a while I would make a mistake though and a transport full of troops would run into an enemy planet with no escort and either was blown up by mines or died valiantly rushing into the teeth of the weapons platforms.
Geoschmo
[ July 25, 2002, 01:47: Message edited by: geoschmo ]