Over all the patches from the very beginnings of the game, I've come to the conclusion that fighters are a pain in the arse. The problem is that they are (basically) small ships, but are treated by the game as units. For SEV, or maybe a really ambitious patch, I'd like to see fighters implemented as small ships. The only difference between fighters (and therefore the only things that this change would impact) are the following:
-Fighters use different components. Easily fixed with the new mount abilities.
-Fighters stack in combat. This is the biggest balance issue. Having 200 odd fighters moving around individually would be evil, but I'd rather see that (on an enlarged combat screen) than have all these constant niggling problems and patches to do with fighters. Besides, maybe ships could be stackable again, like in SEIII.
-Fighters are destroyed when they run out of supplies. I think. This could be fixed by adding a "destroyed when out of supplies" ability, and giving it to fghters only.
-Fighters can't warp. This could be fixed by having "warp capable" as an ability for ships only, which would be a really cool thing for modders anyway.
-Fighters can be stored in cargo. I can see that this would be a nightmare for Aaron to uncode, but imagine the possibilities if there was a "can be cargo" ability for ship (ie fighter) hulls (in fact, 2 abilities- "can be cargo on ships" and "can be cargo on planets"): Then you could mod the game so that you can launch escorts from baseships and bring dreadnoughts down from orbit for to hide them from detection- hell, maybe even the game could use them as weapons platforms=-)
-Launch bays. Again, this could lead to some really cool new developments... imagine if you could use mounts to make launch bays which are only compatible with ships (fighters) of certain sizes...
Anyway, just something to chew over.
[ August 27, 2002, 17:35: Message edited by: dogscoff ]