|
|
|
|
October 16th, 2002, 05:05 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Pirates and Nomads V3.1b glitches
I just downloaded this latest Version and noticed I'm missing some .bmp file/pictures for certain components. Apparently the components been given picture numbers that are not in my picture directory. Can somebody help me on this? Thanks.
|
October 16th, 2002, 05:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
You need the ComponentPack, and the FacilityPack of the imagemod. The CombatPack will allow you to SEE the difference between weapons such as MesonBLaster 1 and MesonBLaster 2 during combat!
Plus you get animations such as the Helix Cannon, as seen in my sig.
There is a link in my sig, and on my homepage (house icon in the top edge of this post)
PS: when you download the packs, you can extract them into your SE4\pictures folder.
They are specifically designed so that they do NOT conflict with anything already there.
Then, replace your "components.bmp" with the "newcomponents.bmp" that you downloaded, and the same thing for facilities and combat packs.
[ October 16, 2002, 16:18: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
October 16th, 2002, 05:36 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
When you say replace the new .bmp images with the old ones do you mean simply delete the old ones?
|
October 16th, 2002, 06:16 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
Well, delete the old ones and rename the new ones.
IE: newcomponents.bmp becomes components.bmp
__________________
Things you want:
|
October 16th, 2002, 06:37 PM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
Thanks alot! Now can I add other races to this mod? IE. Will other races like the Klingons recognize these components or does the AI of races have to be programmed to recognize the components, facilities, etc. of this or any other mod? Thanks
|
October 16th, 2002, 06:50 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pirates and Nomads V3.1b glitches
You can add any race that is designed for the default game (including TDM races - highly reccommended) simply by copying them into the P&N races folder, and running my AIPatcher.
You can get the AIPatcher from the P&N downloads section.
Just run it, browse to the AI folder, and click the patch button
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|