.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 19th, 2002, 10:30 PM

ArchAngel7 ArchAngel7 is offline
Corporal
 
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
ArchAngel7 is on a distinguished road
Default AI difference between P&N and TDM

What is the AI difference in these two mods? I really like the data file in P&N and would like to paste it into TDM but that means adjusting the races. Would this kill the TDM AI?
Reply With Quote
  #2  
Old October 19th, 2002, 10:39 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI difference between P&N and TDM

SJ has made an AI converter that will convert any AIs made for the normal game (and TDM AIs) to be compatible with P&N. It can be found somewhere on his web site:

http://www.geocities.com/hohoho611ca/
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old October 19th, 2002, 10:42 PM

ArchAngel7 ArchAngel7 is offline
Corporal
 
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
ArchAngel7 is on a distinguished road
Default Re: AI difference between P&N and TDM

Yes I have that converter but I was really wondering if converting the TDM races to play in P&N would corrupt their unique AI playing abilities- whatever they are.
Reply With Quote
  #4  
Old October 19th, 2002, 10:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI difference between P&N and TDM

No, it does not. It just changes them so that they will take the Normal race trait, and they will use the QNP system, instead of the normal 6 engines per (smaller) ship. I think there are a few other minor things it changes too. But, they will still act exactly the same in P&N as they do in TDM. All the converter does is make them compatible.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old October 19th, 2002, 10:48 PM

ArchAngel7 ArchAngel7 is offline
Corporal
 
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
ArchAngel7 is on a distinguished road
Default Re: AI difference between P&N and TDM

Okay, so how is the AI in the TDM mod different than in the regular game?
Reply With Quote
  #6  
Old October 19th, 2002, 10:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI difference between P&N and TDM

It is much tougher. TDM AIs offer a much greater challenge than the normal AIs do.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.