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October 30th, 2002, 08:54 PM
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General
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Join Date: Apr 2001
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Weapons that Capture Planets
Is there any way to make a weapon that acts equivalent to Boarding Parties or Allegiance Subverter, only it works against planets - that is, it initiates a ground combat as if it were a bunch of troops being dropped? If not, there should be - imagine Planetary Allegiance Subverters and Borg Planetary Nano-Assimilator Warheads! 
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October 30th, 2002, 09:03 PM
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First Lieutenant
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Re: Weapons that Capture Planets
Or maybe an Alliegance Subverter that targets troops... ZAP - YOUR TROOPS ARE NOW MINE! HAHAHAHA!
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October 30th, 2002, 09:04 PM
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General
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Re: Weapons that Capture Planets
The closest thing to this would be the Puppet Political Parties intel op. I'm pretty sure it can't be done with a component.
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Cap'n Q
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October 30th, 2002, 09:06 PM
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National Security Advisor
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Re: Weapons that Capture Planets
No there is not, but it would be cool. It would give us a way to mod in a unit that acted as a drop ship. Since units can't hold cargo now, that can't be done. Interesting idea there.
Geoschmo
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October 30th, 2002, 11:32 PM
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Shrapnel Fanatic
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Re: Weapons that Capture Planets
Or, What about subverters that worked on troops, against troops?
Every turn, a few of the ememy units/militia turn to your side 
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October 31st, 2002, 11:04 AM
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General
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Join Date: Mar 2001
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Re: Weapons that Capture Planets
Cool! Or how about replacing the PPP intel op with one that converts a some of the population to your side in a popular uprising. Then combat occurs between your militia on one side and enemy militia + any troops on the other. If you're quick, you could get some of your own troops in to support the militia, or get a transport in and take away some of your new populaton.
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