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January 4th, 2003, 08:33 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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mQNP
Are there any mods out there currently that use mQNP?
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January 4th, 2003, 08:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: mQNP
I don't think any released mods use it at this point.
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January 4th, 2003, 09:10 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: mQNP
Quote:
Originally posted by Urendi Maleldil:
Are there any mods out there currently that use mQNP?
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Not yet.
Art of War is going to include mQNP at present.
My own Exodus will have mQNP in from the very start.
I've made a private conVersion of Pirates and Nomads to mQNP, and handed copies of the files to SuicideJunkie, but P&N is his mod, so he'd have to decide wether or not to release that (as-is or modified) as a variant form of P&N . If he doesn't like it, I keep the lid on it and use it only privately; maybe other mod-writers could get copies, to see the difference in how each Version works ... that'd also have to be be SJ's decision.
Or maybe I'll just write a quickie mod, stock SE4 in all ways except the needed changes to go QNP or mQNP, to show the differences in how the two work ... hmm.
At any rate ... any mod is more than free to use it, of course; I came up with the idea solely to share it with the comunity, after all! However, no new mods, or major revisions of existing mods, have really happened since the idea was born. Ergo, as Fyron said ... no mods use mQNP. Yet.
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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January 4th, 2003, 10:30 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: mQNP
Grit Tech uses mQNP, but is not yet complete. you can test out a pre-release of the mod here:
http://forum.shrapnelgames.com/newup...1041370616.zip
or read about the mod here:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=001946
I am still working on balancing the engines, I am thinking of making them indirectly porportional to vehicle mass, instead of directly porportional.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 4th, 2003, 10:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: mQNP
See? No released mods use it.
Pax, if you write a tutorial on how to make a mQNP system, I will include it in my Modding 101 Tutorial (with appropriate credit given, of course).
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January 5th, 2003, 05:39 AM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: mQNP
Oh, I will, Fyron -- once Exodus, AoW, and Grit-Tech have (between them) refined the concept a bit further, ironed out some of the bugs, and so on.
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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