|
|
|
|
January 8th, 2003, 03:27 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Planet Movement?
I know it is more likely to be hard coded BUT is there a way to make planets move? would be cool even to have them go around the system sun
__________________
Kill em all let God sort em out
|
January 8th, 2003, 03:40 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Movement?
Early in the history of SE4, MM said they wanted to do that, but it is not part of the SE4 code. The goal was to have planets change positions from turn to turn, not real time motion.
Wait for SE5.
I admit, I would really like this -- you'd have to select resupply depots very carefully, for outer planets, they could be very far away when you needed them most.
So, once coded in, the supply usage rules would need lots of play balanceing. And a complete AI rewrite.
[ January 08, 2003, 13:45: Message edited by: Arkcon ]
|
January 8th, 2003, 04:53 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Movement?
Thanks.....Drat! and you are right as to resupply takes a long time at 1 per turn to go side to side
__________________
Kill em all let God sort em out
|
January 8th, 2003, 04:57 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Movement?
Quote:
Originally posted by mottlee:
Thanks.....Drat! and you are right as to resupply takes a long time at 1 per turn to go side to side
|
Funny isn't it 'tho... on simultaneous, if you say attack ship, the orders are seek after X, and the same orders appear if you want to glass a world ...
"Mr Sulu/Data, plot an intercept course for the planet."
"Uh..Captain Krik/Picard..sir... the planet can't evade a warp capable vessel."
|
January 8th, 2003, 06:47 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Movement?
Quote:
Originally posted by Arkcon:
quote: Originally posted by mottlee:
Thanks.....Drat! and you are right as to resupply takes a long time at 1 per turn to go side to side
|
Funny isn't it 'tho... on simultaneous, if you say attack ship, the orders are seek after X, and the same orders appear if you want to glass a world ...
"Mr Sulu/Data, plot an intercept course for the planet."
"Uh..Captain Krik/Picard..sir... the planet can't evade a warp capable vessel." Have not played one of those...nor a pbw but will oneday
__________________
Kill em all let God sort em out
|
January 8th, 2003, 08:05 PM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Movement?
BAH! Fragile Alliance has planetary movement. Tho not star orbital (it's more of a meteor based game). If you add planet movement, then people would was to ability to build gravity nullifers and planetary engines. then you would have planets falling out of the system windows. You also could stop throwing ships at planets and ships and start throwing planets at planets and ships. one more thing you have to watch out for. I say nay. feel free to disagree
__________________
It's all just a perspective of matter.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|