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January 31st, 2003, 11:47 PM
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Corporal
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Join Date: May 2001
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Did 1.84 screw over support craft in fleets?
Hello, I noticed that the most recent patch mentioned how ships in a fleet would not follow their individual orders. What I'm imagining will happen is that if I say pick wall formation, and send a fleet out, the unarmed and unarmored support craft (repair, construction, supply) would basically become cannon fodder because they'd be forced to stay in formation. If I put weapons on my support craft, then that means the AI will target them. If I don't put weapons on them, then that means that an opponent with half a brain would switch their targeting priorities to best target my support craft, and slow down my fleet.
Leaving them behind with minimal defense means again they'd be a sitting duck. Leaving a significant defense force would mean the main fleet may suffer. Taking them along doesn't seem like much of an option either.
*sigh* I wish the double wall formations could be configured so that support craft would at least stay behind the armed ships.
Am I being worried over nothing, or is this a valid concern?
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January 31st, 2003, 11:59 PM
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Sergeant
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Join Date: Jan 2003
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Re: Did 1.84 screw over support craft in fleets?
I have a fleet with both armed ships and PDC only transports. the fleet order does not include "don't get hurt, but the transpots have capture planet as primary, and don't get hurt as secondary. Right off the git, the transports make a corner run. so a fodder idea still won't work. I feel it is either NOT fixed, or I have some setting wrong. I am trying to find what that setting may be, but with each different test battle, the the always break formation. so I am beginging to thing the previous is more correct than the latter. (read, it's not fixed).
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February 1st, 2003, 12:19 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Did 1.84 screw over support craft in fleets?
couslee, I replied in another thread this problem. But put a single weapon on your PDC ships. Until you do they will run for the corner. If you have a weapon on the ship it will stay and defend your fleet.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 1st, 2003, 12:24 AM
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Sergeant
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Re: Did 1.84 screw over support craft in fleets?
lol. Ragnarok, we are cross posting all over the place
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It's all just a perspective of matter.
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February 1st, 2003, 12:44 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Did 1.84 screw over support craft in fleets?
Quote:
Originally posted by couslee:
lol. Ragnarok, we are cross posting all over the place
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Indeed we are. lol
Now if we start posting answers before the question is asked then I will be worried.
[ January 31, 2003, 22:44: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 1st, 2003, 01:07 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Did 1.84 screw over support craft in fleets?
The ships aren't supposed to run to the corner anymore UNLESS you tell them to break formation. Personally, I always tell them to do that.
Re: PDC ships: the problem here is a ship will run away unless it has something to do. If you are fighting only fighters, your main ships should run and the PDC ships attack (assuming you main ships can't hit fighters and have no PDC)
If you're fighting ships, the PDC only-ships run because they can't hurt them. Then they run toward the missiles when they are fired, only to run away again when the missiles hit or are destroyed.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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