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Old May 8th, 2003, 07:50 AM

Taera Taera is offline
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Default Ramming ships - swarming & organics

Just a general thread on ramming ships, anyone else noticed how useful they are? they're basicly "better" drones sometimes and a handful of organic ramming ships can wipe out a fleet.

Anyone ever used the strategy that the ship first fires a missile and then rams by itself effectively?
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Old May 8th, 2003, 07:57 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Ramming ships - swarming & organics

Try an engine destroying weapon instead... should make catching them easier!
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Old May 8th, 2003, 08:16 AM

Taera Taera is offline
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Default Re: Ramming ships - swarming & organics

engine destroying weapon costs a lot and requires sensors which also cost a lot. ramming ships should be cheap, i believe.

[ May 08, 2003, 07:16: Message edited by: Taera ]
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Old May 8th, 2003, 08:26 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Ramming ships - swarming & organics

Good point.

Hey, just had a thought or two.(doesn't happen often enough so bear with me! )

Will emissive armor reduce the damage produced by a ram? If so that might be a useful addition.

Defense against a ram - will repellor beams be useful against a ramming ship? Can the AI use it properly in simul-games?
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Old May 8th, 2003, 09:05 AM

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Default Re: Ramming ships - swarming & organics

taz - ramming ships' damage is calculated in hundreds. an organic ram LC (my latest experience) can deal over 600 damage. 20 or so resisted will not help you.

repulsors - yes, thats a good point, but rammers should be swarming - so ships would be overrun, i guess. dunno though, its a valid point.

FEAR THE ORGANIC RAMMING BATTLESHIP lol i once tried it out in SP...its a killer one.
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Old May 8th, 2003, 10:11 AM
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Default Re: Ramming ships - swarming & organics

Throw a shield generator on those OA ramming ships, so you can avoid being easily boarded or being disabled by one shot from an ID.

[ May 08, 2003, 09:12: Message edited by: Imperator Fyron ]
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