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Old June 16th, 2003, 09:15 PM
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Knightsaber Knightsaber is offline
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Default Ack, well I\'ll ask this anyway

Tried poking around a while for this.

When one of you brilliant people design a ship set, I'm curious as to what software you use? I got a copy of 3d Studio Max 5 at work and I'm wondering if I can build ships with it. If not, what do I have to pick up?

(Not to mention a reference sort of how-to kind of thingy would be keen)
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Old June 16th, 2003, 09:23 PM

Narrew Narrew is offline
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Default Re: Ack, well I\'ll ask this anyway

go here, this is a start link

[ June 16, 2003, 20:23: Message edited by: Narrew ]
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Old June 16th, 2003, 09:30 PM
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Default Re: Ack, well I\'ll ask this anyway

Thank you
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Old June 16th, 2003, 09:43 PM
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Default Re: Ack, well I\'ll ask this anyway

From what I know some use the DOGA program others use Movray (sp).

EIDT, Oh ya, and I am promoted. (200th post)

[ June 16, 2003, 20:44: Message edited by: CNCRaymond ]
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Old June 16th, 2003, 10:23 PM
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Default Re: Ack, well I\'ll ask this anyway

You certainly can make ships with 3DS Max and even better is that you can easily convert your models to the format that Star Fury is using with a handy conVersion program from microsoft!
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Old June 17th, 2003, 06:24 AM

Voidhawk Voidhawk is offline
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Default Re: Ack, well I\'ll ask this anyway

Another excellent proggie that I rarely see mentioned is Rhinoceros 3D. It's a bit on the pricey side, but if you're a professional or even a serious hobbyist it's worth every penny. Super user-friendly and easy to learn, if still tough to master. Oh yeah, and NURBS rule!

You can certainly model in 3DSM, but it's not the most intuitive and easy to pick up tool in the world for doing that. It does sport the best commercial rendering engine I've yet seen though, and I still use it to import my Rhino models when I'm ready to texture/render.

But if you've got the time and patience to become proficient with 3DSM, then hey, you sure as heck won't regret it!
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