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July 11th, 2003, 01:27 AM
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BANNED USER
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50 turn and other small games
I could use some help in designing games that would Last at most 100 turns. This is both for the SE Olympics and for those of us (including myself) that can't maintian a focus or something for more that three weeks.
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July 10th, 2003, 02:09 PM
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Lieutenant Colonel
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Re: 50 turn and other small games
Hmmm, now that is interesting. One possibility is map size. I know the cap for # of total systems in the Systems file is 255. Has anyone tried to find a *minimum* cap? Maybe you could set the "max systems" to an absurdly low level, then create a 'small' map - the goal would be something along the lines of 5 systems max. Set the available tech to 'High' and voila - instant "arena combat" SEIV style.
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July 10th, 2003, 02:11 PM
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Re: 50 turn and other small games
General Woundwort
Good point. That can be done. Thanks.
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July 10th, 2003, 04:17 PM
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National Security Advisor
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Re: 50 turn and other small games
I suppose the minimum is one. Actually you might even be able to do zero, but why would you? But I know one works.
You could set the victory conditions and give the game a hard 100 turn limit. If neither player is wiped out by then the winner is the player with the highest score.
Geoschmo
[ July 10, 2003, 15:19: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 10th, 2003, 05:26 PM
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First Lieutenant
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Re: 50 turn and other small games
Hiya Gryph-
I have some ideas... how about this?
1. Race to colonize a particular system.
All players start in the middle and must find a particular system. When it is found, a planet is colonized, the game ends. Players cannot destroy other player's homeworlds, but may snipe each other's ships along the way...
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July 10th, 2003, 05:38 PM
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First Lieutenant
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Re: 50 turn and other small games
2. The Great Harvest
Players must achieve the highest resource score possible in 50 turns. At turn 50, the game is ended, and the player (or team) with the highest resource score wins.
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