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  #41  
Old January 4th, 2003, 08:20 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Arkcon:
I submit. Before this thread becomes over-run with Bab 5 trivia. Stay , Imperator.
What, am I a dog? Woof woof!
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  #42  
Old January 4th, 2003, 10:01 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Arkcon:
I submit. Before this thread becomes over-run with Bab 5 trivia. Stay , Imperator.
What, am I a dog? Woof woof!
See sig.
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  #43  
Old January 4th, 2003, 10:19 PM
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Default Re: Race Ages (Direct from the .exe file)

in any event, i would suggenst that shadows and vorlons are stellar ancients, and any races that are returning from beyond the rim should be first-ones (even though they MAY not be any older than the vorlons and shadows, they have had the destenction of migrating out)

I would not make the Mimbari as young as the Narn, which should not be as young as the Centauri, which should not be as young as the Humans and the rest of the races. Both the Mimbari and the Narn were around for the first shadow war, the Mimbari probably longer, and definitly they remained more advanced through time. The Narn lost most of their advances, so perhaps they should not be any older than the centauri. Soulhunters.. well.. hard to say.

sorry. too much trivia. how about hacking that code? I have been happy with XVI32, but I dont know any assembly (is that what you need to reverse-engineer EXEs?) so what i can do with it is pretty much limited.

oh yeah, if we are keeping this on topic, lets try not to get into details of how this works, what can and cant be done. hate to give anyone ideas.
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  #44  
Old January 5th, 2003, 09:01 AM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Arkcon:
See sig.
LOL! Is that perchance a crack at a certain forum member donning an encounter suit, or is it just a coincidence?
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  #45  
Old January 5th, 2003, 09:09 AM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by RedCore:
These names can be seen in the .exe with a hex editor, they begin at offset 001a2fc4
Just out of curiosity what hex editor are YOU using to view the execute? I'm using XVI32 myself...
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  #46  
Old January 5th, 2003, 10:52 AM
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Default Re: Race Ages (Direct from the .exe file)

That's enough of that discussion here on Shrapnel. Take it to email or something.
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  #47  
Old January 5th, 2003, 03:47 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Arkcon:
See sig.
LOL! Is that perchance a crack at a certain forum member donning an encounter suit, or is it just a coincidence?
Started out as a coincidence -- I feel there may be a Vorlon inside of me saying "Write shorter Posts"
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  #48  
Old January 5th, 2003, 11:11 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Arkcon:
See sig.
LOL! Is that perchance a crack at a certain forum member donning an encounter suit, or is it just a coincidence?
Started out as a coincidence -- I feel there may be a Vorlon inside of me saying "Write shorter Posts"

Posting is a three-edged sword: The brief, the verbose, and the appropriate length.
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