STARTING YOUR FIRST FEW AIC v3.0+ GAMES
Neutrals for the most part
are always good
After they become warm to you. Offer a trade of 50k of resources a Comm Link even your Colonizer Tech - any one; should trade for their Colonizer Tech
Neutrals also offer the Human Player large monthly dividends through Trade and Research Treaties. Refueling rights, not to mention somebody to pick when the time suits you
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Small Quadrants with many AI. The AI will soon be crowded and all but the most Serine may decide for the expansion fight. You will end up on the AI hit list in this style game. (Not recomended fore new AIC Players)
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For your first AIC v3.0+ game:
Play a Standard default Setup.
You may want a Medium or Large Default top Map at first.
With Low to Medium AI Player Count.
Low to Medium AI Difficulty selection.
Absolutly NONE in Computer BONUS.
In the Advanced Traits when you Edit your Race, you are Required to choose the *top HUMAN Trait* and then please take the FREE options of 1 and 2 as well as any other choices you may want.
Please, further take any or ALL the FREE MP Handicapping choices to help you build the Empire you are comfortable with. (All 3 MP) would be a bonus of 1000 Points to you - The AI does not mind, so don't you
For 3000 Points -
AI Campaign has a lot to offer the Dual Racial Trait Human Player . Any Combination is very good. Please check out each of your Population Centers on your Home World, when your game starts
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PLEASE NOTE: The ending AI Traits are reserved for the AI, and will break your game if you choose any inadvertently.
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Start building a Scout or two, a few Base Ship Yards, Colonizers etc.
You will need many star liners.
If you find you are neighbors with an Aggressive race, be prepared
Important starting researches are, Ship Construction 2 and 3.
Military Science for Point Defence.
Construction so the Colonies will build with further designs.
Propulsion 2 is good for the Scouts to install efficient engines.
Ship Yard Techs for faster build rates if you are not Temporal Race.
Any research path is fine, above are just a few absolutely needed base line Techs, in AIC.
In regards to the Best overall Race Package in AIC, the choice may arguably be the Crystallurgy Racial Trait then the Temporal Race.
If you like Intel Projects, the Psychic Racial Trait may be for you.
Organics as expected, will give you a fine war footing. Also, there are abondent organic resource in AIC for the even the most rapacious of the Organic Species
You may also find that the AI in AIC to be very interactive
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Suggested AI Computer Bonus Levels in AIC:
None: All first time Players. MP Handicap per your se4 Experience.
Low: With good AIC Economics and you start beating the AI Regularly. Also opens more options for the AI in No Warp Games. Remember to reset your MP Handicapping, the AI is tougher.
Medium: Very Competitive in No Warp Games in other games the AI is Extremely Tough with this setting. Good for most Multiplayer LAN or PBEM Games, with many Human Players.
High: Only a few Multiplayer games may require this setting.
The AI curb does and will increase, as the game Years tick by.
Each Bonus Level also will increase this AI Curb.
(The during game AI Curb advance is different then the In Game Strating Bonus, and is fully Programable in AIC. To start and to End. Even to reverse itself for Finite)
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The best way to start with Centurion rich Systems is to generate one to your liking from the in game Quadrant menu with the Centurion Ruins map (AIC v3.01+). You may generate one to a few hundred Systems from this map… In addition, it is great for a one on one game as well.
I recommend you set the AI player count, relative to the Systems that you generate, for a balanced game, the less AI the better; for you that is. It may be best to keep the AI players down (1 per 8-12 Systems), and not to play with any AI bonus in this style game of AIC.
Remember, the AI likes those artifacts too.
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If there are any Questions or Players that may desire a few tips in playing AIC. Please refer to AI Campaigns Discussion link below:
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[ June 09, 2003, 12:47: Message edited by: JLS ]