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  #101  
Old March 8th, 2003, 05:14 PM
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Default Re: AI DEATH MATCH 2

Sergetti vs Sallega.

The Sallega won at the turn 500.
Weird game.
The Sallega killed all the Sergetti's systems very fast...
The Last Sergetti's system, "Bardron", was protected by mines.
Well, after it, the Sallega stopped to build anything... and then, nothing happened until the turn 500.
After see games like this, I'm more and more in favor to the idea that the AI should move their ships into the knew minefields...

Here the link: Sergetti_vs_Sallega_A4.zip

The standings in the group A4 were:

United Flora 3
Khrel 2
Sallega 1
Sergetti 0
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  #102  
Old March 8th, 2003, 07:42 PM
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Default Re: AI DEATH MATCH 2

Cue Cappa vs EA.

The Cue Cappa achieved a deserved victory against the EA.
During all the game they had the initiative and won without problems, then, they finished first in the group and the EA second.

Here the link: CueCappa_vs_EA_A5.zip
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  #103  
Old March 9th, 2003, 02:07 AM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Khrel vs UFlora.
Really expected a balanced game but I was wrong.
So did I.

Quote:
Originally posted by Master Belisarius:
Interesting, but although the Khrel doesn't suffered the "colony bug", anyway were unable to stop the UF fleets.
Yeah, the UF expanded much faster and always had the initiative. For a "bonus game" the expansion rate of the Khrel is definitely too low and the UF are far too strong that this deficiency can be compensated.
I think the UF will perform much better in this contest than in the Last one. No lack of resources anymore so that they can show their true strength.
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  #104  
Old March 9th, 2003, 04:03 PM
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Default Re: AI DEATH MATCH 2

Drakol vs Corrian.

The Corrian had everything to win, but finally lost by points at the turn 500.
The Drakol got the first place at the turn 492!

The main problem with the Corrian was that they had not mine-sweepers to finish the Drakol.
Also, the Corrian had so late in their research queue, the tech to colonize Ice planets.

Here the link: Drakol_vs_Corrian_A5.zip

Then, the standings in the group A5 were:

Cue Cappa 3
Earth Alliance 2
Drakol 1
Corrian 0
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  #105  
Old March 9th, 2003, 04:29 PM
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Default Re: AI DEATH MATCH 2

Azorani vs Aquilaeian.
The Aquilaeian had not problems to kill the Azorani before the turn 130.

Link: Azorani_vs_Aquilaeian_A6.zip
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  #106  
Old March 9th, 2003, 05:08 PM
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Default Re: AI DEATH MATCH 2

Gron vs Toltayan.

First both races signes a Military Alliance, but at some point the war started...

The Toltayan expanded more fast, and removed the Gron colonies in several systems, but they
had not available minesweepers... then, were unable to finish the Gron.
In the other hand, the Gron had not colonized the Rock/Ice planets.... Don't think that's
exactly the 'Colony bug'. Simply they reached the max number of colony ship (5), and all
of them were Gas for the time when they got Rock/Ice.
After the Gron were able to create some planets, the problem with the Colony Ship finished... then the Toltayan had problems.
The Gron won at the turn 330.

Link: Gron_vs_Toltayan_A6.zip
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  #107  
Old March 9th, 2003, 10:11 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Gron vs Toltayan.

In the other hand, the Gron had not colonized the Rock/Ice planets.... Don't think that's
exactly the 'Colony bug'. Simply they reached the max number of colony ship (5), and all
of them were Gas for the time when they got Rock/Ice.
After the Gron were able to create some planets, the problem with the Colony Ship finished... then the Toltayan had problems.
The Gron won at the turn 330.
I think you're right, that wasn't the colony bug. That was a colonizer dead end.
During the weekend I did some testing. My statement in a previous post that calling for names wouldn't help avoiding such a dead end was proven wrong.
Based on my (connected games) and Oleg's tests (not connected games) I would say that calling for names will protect the AIs from getting stuck in those dead ends.
However, it does not kill the colony bug. In my simultaneous test games (using the contest map and its settings) this damned bug quite regularly occurs.
Calling for names will make the construction file somewhat bulkier but for me avoiding those dead ends is worth it.
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  #108  
Old March 9th, 2003, 10:22 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
Calling for names will make the construction file somewhat bulkier but for me avoiding those dead ends is worth it.
Agree with you 100%.

Anyway, seeing more and more games played by the AI, make me feel that the AI should allow to send their ships into the knew minefields (look the Toltayan!). Then, the "excedent" of colony ships will be destroyed soon!

[ March 09, 2003, 20:43: Message edited by: Master Belisarius ]
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  #109  
Old March 9th, 2003, 10:42 PM
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Default Re: AI DEATH MATCH 2

Tessellate vs Vikings.

The Vikings defeated the Tessellate at the turn 370 and got a deserved victory and the fisrt place in their group.

Here the link: Tessellate_vs_Vikings_A7.zip
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  #110  
Old March 9th, 2003, 11:51 PM
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Default Re: AI DEATH MATCH 2

Shadows vs Namovans.

The Namovans defeated the Shadows before the turn 217, and reached the 3rd place.

Link: Shadows_vs_Namovans_A7.zip

The standings in this group were:

Vikings 3 Points
Tessellate 2 Points
Namovans 1 Point
Shadows 0 Point
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