|
|
|
|
|
March 2nd, 2003, 02:17 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
*hits self on head*
I'll fix that when I finish the AI, I'll just post a note of it in the "upload" thread. Mind if I ask if you like them? If not what was it that I could improve?
And I did get Doga L3 it took over 6 hours but I got it, but I'm having a small problem, whenever try to change the "proprties" of a part(like it's color and texture) it changes the whole model to that setting(Example, I want a boat with a white "sail" and a wooden "hull", I change the "hull" parts to brown wood and the sail turns to brown wood too,even though I haven't selected it, only the "hull" parts.) Do I have to get the registered Version to make it stop this or am I just missing something?
|
March 2nd, 2003, 02:42 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: I design shipsets(Lexx mod planned)
First yes, get the registered Version.
But try this too. Are you using only one color setting?
Color 01 - White
or are you using multiple color settings?
Color 01 - White
Color 02 - Blue
Color 03 - Red
You can add color pallets by clicking the EDIT button at the bottom right hand corner of the screen. (Also do all of your designing in the DESIGN AN OBJECT program.)
I have made over 20 sets using DOGA, and I know of at least that many more by others. The program is a great tool for SEIV, and a lot of fun to tinker with.
You can see some of my work from my site (Link in Signature below.)
ALSO: Put your pictures in a file by the name of your race, and zip that folder. This will prevent the billajillion pictures from being scattered all of my RACE folder when I tell it to unzip to that location.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
March 2nd, 2003, 02:56 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: I design shipsets(Lexx mod planned)
Hugh
Hey I like your set. Very original. The race picture alone is fantastic.
I corrected the spelling of your two ships, and added an one of Andres HTML viewers (old one) to your a folder NAMED for your race. (You might want to open the HTML doc, and then right click and then view source if you wish to change anything, or use an HTML editor.)
Swarm Zip
[ March 02, 2003, 00:58: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
March 2nd, 2003, 03:47 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
Hugh,
Your swarm ship set is outstanding, have you thought of its AI personality yet.
[ March 02, 2003, 01:48: Message edited by: JLS ]
|
March 2nd, 2003, 04:05 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
Stunning. I love them.
|
March 2nd, 2003, 07:12 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
INSPIRED!
Love the idea of representing ship sizes with many smaller ships! This is what SE needs, more innovative shipsets, like this.
Keep up the good work, and I look forward to your future submissions!
|
March 2nd, 2003, 08:32 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
Wow thanks, I made one like this for SE3 but I got the 3rd installment as SE4 gold was about to ship, so I never shared it with anybody, and I've never seen anything like it since so I just had to get it out there.
I've thought about it and I want them to make use of the various drones, fighters, satelites, and missiles and such. I want them to build Transports full of nasty **** and surprises(did you know that drone/satelite launchers count as "cargo containers"). It would seem the "organic" trait would fit them well( depending on the game's allowed racial points psychic too), as well as the "berzerker" culture or "warrior", with increased evironmental resistance. I imagine they originated on a gas giant and live in floating collective cities. The whole point of smaller ships is to sort of agressivly overwhelm opponents and from the looks of their Race Pic they are carnivorous(the beak thing was hard, you can't really tell but up close there are 5 tounges: 4 green to rend flesh and one red to taste and suck blood, and there are 4 smaller mandibles at the base of the two larger ones). If you've noticed the omnipresent white domes, that's how they comunicate ship to ship(and that's why I want Psychic as a trait, but it's not as important as organic). I'm thinking of doing a counterbalance to these guys, an herbivore "swarm", more locust like and peaceful.
In other news I'm firing on all cylinders now in doga L3, I figured out the color problem I was having(thanks atrocities) and I'm on my way to a whole new shipset(not the locust thing that's just an Idea for later).
|
March 2nd, 2003, 08:38 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
BTW, Atrocities, are you the same guy as the Atrocities in this board Here ?
It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.
|
March 2nd, 2003, 08:39 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: I design shipsets(Lexx mod planned)
They could stand to be made a bit brighter.
Quote:
Originally posted by Hugh Manatee:
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere ?
It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.
|
That is definitely the same Atrocities.
[ March 02, 2003, 06:42: Message edited by: Imperator Fyron ]
|
March 2nd, 2003, 01:23 PM
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I design shipsets(Lexx mod planned)
I agree to say that your shipset need to be a bit brighter. I know thaht Doga is used to creating dark objects. When I used it for the spaceshark shipset, I made all pictures brighter with another 2D images soft, like ph oto shop.
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.
Just my opinion, keep on the good work !
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|