So I need to be tricked into playing?

I’ll take that as it was intended…a complement.
I really would like to play another game hosted by Ruatha. From what I can gather, it has been a learning experience for him. It certainly has been for me.
I like the specific description of the settings. And while I may prefer some of them be set differently, I could live with most of them.
But one I do have a problem with.
At the beginning of the NGC game, I established a good relationship with Winters. We established a T & R treaty and traded numerous tech until just prior to turn 2402.0, at which time he abruptly quit the game. Our arrangement up till then was to trade tech of equal value.
He was a very inexperienced player and I kind of took him under my wing. Talk of the blind leading the blind! I had just entered the PBW scene myself.
My impression is that he was very young and susceptible to harassment. I suspect, Stalin saw/felt that too. Even though I suggested to Winters to take mines as a trade, he choose something else from my inventory and this would haunt him a few turns later when Stalin would rummage through his systems.
Just previously, Stalin tried to rummage through my systems. Asking him to get out didn’t work. Telling him in no uncertain terms did. I was prepared to go to war if he continued. And he knew it.
He then turned his attentions to Winters and his incursions severely unhinged Winters. He had no protection at all (no military ships, WP’s etc), having directed his resources towards the growth of his Empire. My giving him mines, his producing the mines and launching them would have taken a number of turns which he felt he didn’t have.
Stalin also pressured him to agree to a military alliance (I only had a T & R). He also pressured Winters to give him some of his colonists. I know all this this because Winters and I had a flurry of e-mails about his problem (about 30).
I couldn’t help Winters as I didn’t have the ships to contest Stalin who was maxed out on aggressiveness and defensiveness (with Berzerker) and mine was set at 100%/Scientists.
Suddenly Winters just quit. And although he claimed another reason, I feel certain the real reason was he was not able to cope with Stalin demands.
Now I find out that Stalin and the replacement for Winters are friends with both living in Russia.
It is most likely that Stalin would ask a player to join who was sympathetic to him. That being the case, there was probably nothing I could do to convince the replacement player to prefer an alliance with me in preference to Stalin. And I did try.
The result was, I was blockaded for something like 40 turns (give or take a turn or two). A horrible situation but I stuck it out.
What did I learn? Beg, bribe, do anything to get a friend of mine to replace a player who leaves. Maybe undertake to reciprocate to help the friend when a player leaves one of his games. Better that than to risk being blockaded
again. Or risk having a powerful alliance on my flank.
Not a good thing, I think you will agree. Because then my friend and I can harass other players.
So, IMO there is a major difference between a new player and replacement players.
New players take the luck of the draw and friends can be scattered all over the map leaving them vulnerable to attack. Replacement players are able to group themselves and as a group can harass other players to quit and if they refuse to quit (like me), co-ordinate their resources to attack that player.
This is a potential area of abuse and I feel I was on the receiving end of it with Stalin. I made numerous attempts to communicate with Winters replacement but only received silence as a response.
How to solve it? One way is to have the AI play the replacement player, maxed out to its best ability. Definitely not as interesting as a human replacement player, but it will avoid this type of abuse.
If I had a choice between selecting having an AI who may or may not be antagonist towards me and an antagonistic player allied with another antagonistic player, I would definitely select the former.
If I hadn’t been attacked and then blockaded from the other players for 40 turns by a powerful alliance, I wouldn’t feel so strongly about the potential abuse.
However, I don’t want to ask a friend to take over an empire on my flank just so I can feel more secure. That doesn’t seem right or ethical. But not doing so means I am exposed to the very real risk of having a powerful alliance on my flank.
I would rather play a game where if a player leaves, the empire is taken over by an AI. Then it is up to the AI to decide whether I be friend or foe.