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  #21  
Old March 18th, 2003, 11:34 PM

JLS JLS is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Thanks MB

Now I understand your scenario , Troopers AI probably started next door to the other, causing this thing to happen, to soon in the game.

[ March 18, 2003, 21:42: Message edited by: JLS ]
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  #22  
Old March 18th, 2003, 11:39 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by JLS:
Thanks MB
No problem!
But after realize that in the image posted by Trooper, doesn't exist maintenance cost... I think that's more probably that your explanation, JLS, was more appropriate.
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  #23  
Old March 18th, 2003, 11:48 PM

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Default Re: Ai testing : what to do when the AI stops building ?

Either way, I just learned something MB !

Thanks
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  #24  
Old March 19th, 2003, 12:48 AM

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Default Re: Ai testing : what to do when the AI stops building ?

Well, I don't know the reason for this, but it seems it doesn't occur in my current game.

I think it was a critical situation (no ships left, lots of colonies destroyed), and the AI algorithm didn't know how to cope with such a situation.

It was not a question of blank lines anyway.
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  #25  
Old March 19th, 2003, 01:19 AM
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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by trooper:
and the AI algorithm didn't know how to cope with such a situation.
No. I saw many many AI dying, and still they continue building things.
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  #26  
Old March 19th, 2003, 06:53 PM

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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by Atraikius:
I've had this happen with a couple of races, where they stop building anything. Every time, the race in question has had no storage facilities, and a fairly low income {<10000} the race then seems to just quit and not do anything {they have even stopped using the satellite and mine layers they did have}. All of them have started to build again if a starage facility was built or they were able to colonize a new planet with an existing colonizer.
I have never seen the AI stop building, when it had a positive income! That was using a Unit Construction File and or there was a need for the AI to fill the PPI for Ships or Bases! As requested from the vehicle Construction file..

This in coincidence and consistent with the AI having the Maximum Empire Resource Storage, complete and filled.
~
However, I have seen these below conditions met by the AI with construction slowed or even halted, providing other AI files or conditions are true.

From TDM Abbidon settings: Maximum Maintenance Percent of Revenue := 80

From TDM Unit File: Percentage of Resources To Reserve For Unit Construction := 20

It is my opinion; that the above entries from TDM , are right on! Above, was used only for this example.

John


[ March 19, 2003, 16:58: Message edited by: JLS ]
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  #27  
Old March 19th, 2003, 07:05 PM
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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by JLS:
I have never seen the AI stop building, when it had a positive income!
In times when was doing my first AI (the Pyrochette), I saw this problem.
And was not related with the settings you named.
Really didn't knew the reason after 1 or 2 weeks, until Tampa_Gamer told me that I needed to include supply storage facilities...
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  #28  
Old March 20th, 2003, 02:38 AM

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Default Re: Ai testing : what to do when the AI stops building ?

I've had this happen with a couple of races, where they stop building anything. Every time, the race in question has had no storage facilities, and a fairly low income {<10000} the race then seems to just quit and not do anything {they have even stopped using the satellite and mine layers they did have}. All of them have started to build again if a starage facility was built or they were able to colonize a new planet with an existing colonizer.
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