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March 25th, 2003, 07:02 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
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I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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March 25th, 2003, 08:33 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Katchoo:
I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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Well, there is no "corner" on this map , but I know what you mean.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 26th, 2003, 12:22 AM
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Corporal
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Join Date: Oct 2001
Location: St. Louis, MO
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Re: Tug of War - Progress Thread
COME ON, EVERYONE! Join up!! (4 more players needed)
I noticed something odd about the MAP file included with the MOD. Not all systems have the standard 12 planets. 3 of the "spokes" of the web have one or more empty systems. I would imagine you intended it to be symetrical.
North branch: Inner system empty (Ibsunk)
Northwest: Inner system empty (Dussullet)
SouthEast: TWO inner systems empty (Mentocka and Neckron)
The SouthEast player would be especially at a disadvantage, it seems to me. If the one I'm looking at isn't the final MAP file you've used, please disregard.
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Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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March 26th, 2003, 04:20 AM
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Captain
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Re: Tug of War - Progress Thread
You are sort of correct, I found 4 systems without planets. That has now been corrected and thanks for catching it.
I will be posting what I hope to be the final Version of the mod this evening. I am going too add the ability of the Game Master to monitor Tug progress with a cloaked, unlimited supply ship as Tesco suggested, so if you have already downloaded the Mod, you will need to do so again.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 27th, 2003, 07:14 PM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Well, we now have 5 players, just 3 more needed to get this (hopefully) great game started.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 27th, 2003, 09:30 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
I joined this game, downloaded mod, noticed some strange things.
1. Gergan system has 5 rock planets, 4 ice, 3 gas.
2. I have 7 Master Space Yards (can build with 40000 each of resources and produces 40000 of each resources) built on my homeplanet. (I didn't take Game Master advanced trait). It has been said, that it will be hard to maintain the tug- I don't think so. My homeworld produces ~300000-400000 of each resorces.
3. I can build ships (and tug also), that has Master components, making them indestructable.
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March 28th, 2003, 03:32 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
What Version of the mod did you get? Version 1.2 should have corrected the problems and I did extensive testing, which I will now double check.
EDIT - After triple checking I did find the planet mix-up in Gergan and fixed it (damn map editor, I hate it).
I have also revised the racial tech's for Game Master. I have tested it by starting a game 3 times and the Master ships, components, and facilities were not available to anyone but the Game Master. If someone would like to test it again before the game starts, please do. It is now Version 1.4 and should have a file name of TugofWar_v14.zip
[ March 28, 2003, 02:20: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 28th, 2003, 03:25 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
I used Version 1.1 (that you included in a game description). Could you include the Last Version link there?
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March 28th, 2003, 04:30 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
And one more thing- there are 4 hydrogen, 2 carbon dioxide planets in Jethanis.
[ March 28, 2003, 14:34: Message edited by: BBegemott ]
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March 28th, 2003, 07:15 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
OK, here is a link to the latest Version, 1.5, and I think I got it all right this time. If you find any problems with this one, please post right away.
Thanks,
Gandalph
EDIT - Fixed Jethanis, inspected all systems for errors, changed master repair component to master space yard component, updated info file to include Game Master instructions, updated above link to point at new file Version. Also updated the link on the game description page.
[ March 29, 2003, 00:19: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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