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May 16th, 2003, 05:23 AM
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Corporal
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Join Date: May 2003
Location: Anchorage, Alaksa
Posts: 57
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Re: Recycle Old Threads Drive Canceled!
I have never played MOO1 but from what I have read it is more like MOO3 than MOO2. What little I have played of MOO2 pales in detail of what MOO3 has to offer. ( opinion )
Certainly not as much to do in the micromanagement area. ( opinion ) Agreed, the RTS combat has mixed reviews, some hate it, like it, & really like it. For me letting the computer generate the result of the ship to ship battles is ok, particularly in Online multiplay. Though the troop invasions are alot of "fun" to handle oneself. You can "zoom" the ships as well as set up time controls. There has also been offered other ship graphic files, for your gaming pleasure. From what I have read, the consensus is the tactical ship battles are superior to MOO2, & more realistic.
I am glad I was not a part of the "can't wait for MOO2.5 crowd" as I probably would not have taken the time to find out just how good MOO3 is & will be. ( opinion, of course )
I am in the process of learning to play SEIV.
Looks like a very good & detailed ( what I like ) program. How is the "hotseat" mode? I really like multiplay. Thank you
[ May 16, 2003, 04:33: Message edited by: eddieballgame ]
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May 16th, 2003, 05:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Recycle Old Threads Drive Canceled!
MOO3 is almost nothing like either MOO1 or MOO2.
Quote:
I am glad I was not a part of the "can't wait for MOO2.5 crowd" as I probably would not have taken the time to find out just how good MOO3 is & will be.
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I was in the "waiting for MOO3 crowd but instead found other game 3". MOO3 is not deserving to be entitled Master of Orion, for it is not in any way comparable to the grandness that was the previous games of the series.
[ May 16, 2003, 04:50: Message edited by: Imperator Fyron ]
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May 16th, 2003, 02:50 PM
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Private
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Join Date: Apr 2003
Location: London
Posts: 20
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Re: Recycle Old Threads Drive Canceled!
I was expecting MOO3 to be with more deapth than MOO1&2 in a way similar to SEIV. I was really impressed when i saw what you can do with SEIV (mines, sats, bases, map manipulation, ship design that kicks butt!) and was waiting for that on MOO3 plus MORE since it was a later released game. Then i realised my error. Should have been waiting for SEV NOT MOO3. DOH!
SEIV, has the most depth that i have seen! In all sections! I love the project-orientated approach for research and espionage! WHY OH WHY DO MY SPIES DIE????? (MOO3) WHATS THE POINT!? "Eh good evening 007, why dont you take a walk to *country* and see what you can *STEAL-DESTROY-SLOW_DOWN*?" Is this espionage??? So vague? And match the project-orientaited research of SEIV with: "Ehh...hmmm today we will be researching..eh..economics...yeah thats it!! Go on everybody....fire away ideas!"
And dont even start me on the game design! When i unload my troops on a planet, i get a remainder of ALIENS: " EXPRESS ELEVATOR TO HELL:GOING DOWN! (but not up again!OH NO! either stay there on that planet boys or GO BACK TO RESERVES!" I dont think this game was build for realism or SP gameplay in mind. Was build for mindless, fast MP action: build fleet, sent fleet, "AH CRAP! HE WAS MISSILES! BOOOOOOOOOOOOM!" THE END!
NO THANK U! STICKING WITH MY BORG ON SEIV! >VULCANS HAVE JUST BEEN ASSIMILATED! RESISTANCE IS AND ALWAYS HAS BEEN....FUTILE!<
[ May 16, 2003, 13:52: Message edited by: snakeye ]
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May 16th, 2003, 07:40 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Recycle Old Threads Drive Canceled!
I'm surprised that there is soo much faith in the "soon" to come patch for MOO3. Well true fanatics have faith in anything, I can understand that.
Thinking that a SINGLE patch will fix this plethora of bugs and designfaults is VERY naive. Due to time constraints, testing for this patch will be even worse than for the original game. The more changes are done simulaneously and without good testing, the more problems will arise. My personal guess is that for every 3 bugs fixed, there will be one new popping up. And this is a conservative estimation.
Recommendation: do NOT buy this game until after this omnious patch is really available "soon"(TM) and has gotten the first feedbacks. Right now, the so-called MOO3 is one of the worst games I know (personal opionon of course).
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May 17th, 2003, 12:15 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by eddieballgame:
How is the "hotseat" mode? I really like multiplay. Thank you
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Hotseat is the option when you play multiplayer, but everybody play into the same computer.
You could play with your brother, and while you're doing your moves, he could be eating pizza in the kitchen!
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May 18th, 2003, 12:15 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by eddieballgame:
I have never played MOO1 but from what I have read it is more like MOO3 than MOO2. What little I have played of MOO2 pales in detail of what MOO3 has to offer. ( opinion )
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Um, MOO1 combat was exactly like MOO2 combat except that ships of the same type stack. (Not an opinion.)
Quote:
Originally posted by eddieballgame:
From what I have read, the consensus is the tactical ship battles are superior to MOO2, & more realistic.
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It's more realistic because it avoids the problem of giving the person who goes first such a large advantage, but it's disappointing in probably every other aspect, e.g. non-pausable, lack of tactical options (no choice of formations), lack of pre-battle positioning, lack of information on enemy ships, weird issues and bugs (PD, ECM/ECCM, AI pathfinding etc.)
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May 18th, 2003, 12:30 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by eddieballgame:
[QB]It strikes me, by the "tone" of these Posts pertaining to MOO3, there are going to be some dissappointed people if & when this program's faults have been addressed & "fixed" by the soon to come patch.[QB]
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I've gone into this in more detail on the MOO3 official forums:
http://www.ataricommunity.com/forums...hreadid=292411
In brief, I believe that MOO3 is a great MP game, allowing MP games to go by relatively quickly and easily. However, the cost of this has been SP playability, with many options eliminated, simplified or handed over to the AI so that each turn will take only a fixed amount of time regardless of the state of development of the empire or the current circumstances of the game. I remember reading an interview in which the designers said that they were aiming for a max combat duration of 3 minutes. That's great for MP, not for SP.
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May 31st, 2003, 05:15 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Recycle Old Threads Drive Canceled!
I am resurrecting this 'dead' thread to announce that there is no way to make new threads!
That's right - there is a problem with this part of shrapnel's forum. I appears to me that we may have gone over the magic number of threads allowed.
Until this problem is fixed I propose those with old threads 'recycle' them.
To do so go to an old thread of YOURS and edit the original post. RENAME IT. Then add a new post to start the 'new' thread going.
Note: best done with small threads. AND DEAD ONES ONLY PLEASE!
__________________
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May 31st, 2003, 05:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Recycle Old Threads Drive Canceled!
Yeah... I posted something in the Ask Shrapnel Games forum Category about this.
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May 31st, 2003, 06:07 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Recycle Old Threads Drive Canceled!
I like Will's idea to use the Starfury forum in the meantime until the problem is fixed.
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