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				April 21st, 2003, 07:11 PM
			
			
			
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				 Re: Challenge Match 
 Alamsa is asmala spelled backwards and given a capital "A"< The Gryphin Gryns >
 I do need 100 percent acceptance or indifferance befor I can alter name.
 
 Would folks like a pair of carefuly placed truly dangerous sytems?  These might be placed inbetween the two warring factions or off somewhare un important.
 
 [ April 21, 2003, 18:13: Message edited by: Gryphin ]
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				April 21st, 2003, 08:10 PM
			
			
			
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				 Re: Challenge Match 
 
	I should have been found that, it's a bit embarrassed!Quote: 
	
		| Originally posted by Gryphin: Alamsa is asmala spelled backwards and given a capital "A"
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				April 22nd, 2003, 01:58 AM
			
			
			
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				 Re: Challenge Match 
 
	I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.Quote: 
	
		| Originally posted by Slynky: Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?
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 Geoschmo
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				April 22nd, 2003, 12:44 PM
			
			
			
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				 Re: Challenge Match 
 
	You're welcome to use my name.Quote: 
	
		| Originally posted by Gryphin: I do need 100 percent acceptance or indifferance befor I can alter name.
 
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				April 22nd, 2003, 12:54 PM
			
			
			
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				 Re: Challenge Match 
 
	Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.Quote: 
	
		| Originally posted by geoschmo: 
 quote:Originally posted by Slynky:
 So, am I to understand swapping planets/ships and gifting them is acceptable play?  (just need to know so we can plan accordingly
  ) |  
 Geoschmo
 I don't mind either way either.  I will say that I'm more in favor of swapping planets than I am of swapping ships.  Exchanging planets seems more natural to me than exchanging ships.  Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration.  Ships seem more of a stretch.  Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships.  But in the final analysis I don't care enough to take a stand one way or the other.
			
			
			
			
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				April 22nd, 2003, 05:06 PM
			
			
			
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				 Re: Challenge Match 
 
	You may use my name if you wish (but please, no names like "Slynky's Toilet"Quote: 
	
		| Originally posted by Gryphin: Alamsa is asmala spelled backwards and given a capital "A"
 < The Gryphin Gryns >
 I do need 100 percent acceptance or indifferance befor I can alter name.
 
 Would folks like a pair of carefuly placed truly dangerous sytems?  These might be placed inbetween the two warring factions or off somewhare un important.
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 As to dangerous systems?  I'd just let the map generator handle it all.  But if other players want something like that, I'll let them mention it.
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 22nd, 2003, 05:20 PM
			
			
			
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				 Re: Challenge Match 
 Well, concerning the colony/ship swapping, our side has stated:
 Asmala: Prefer not to have it
 Slynky: Prefer not to have it
 Lord Chane: Don't care
 
 Your side has stated:
 
 geoschmo:  Don't care
 rextorres: Don't care
 
 In my opinion, then, since no one voted as preferring colony/ship (etc.) swapping, it will not be allowed.
 
 If that's the Last detail to be agreed upon, then I'll post a summary for the game and Gryphin can get started.
 
 [ April 22, 2003, 19:25: Message edited by: Slynky ]
 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 22nd, 2003, 05:25 PM
			
			
			
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				 Re: Challenge Match 
 
	Again, reallistically speaking, I would tend to disagree.  In an alliance, I think countrys (or empires) would tend to give away ships or trade ships much sooner than they would give a colony of their people (and have a colony containing another race given to them).  I know if I was a member of a colony that was given to another empire, I'd be a bit upset.  (well, of course, unless my leader was SaddamQuote: 
	
		| Originally posted by Lord Chane: I don't mind either way either. I will say that I'm more in favor of swapping planets than I am of swapping ships. Exchanging planets seems more natural to me than exchanging ships. Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration. Ships seem more of a stretch. Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships. But in the final analysis I don't care enough to take a stand one way or the other.
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				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 22nd, 2003, 09:48 PM
			
			
			
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				 Re: Challenge Match 
 Quadrant: 
FQM 1.8 Std 
Dense Paradise 
Medium size 
All warp points connected 
Warp points located anywhere
 Races: 
Racial points 0 
Technology level 0 
No AI 
3 Good starting planets 
Starting resources 20,000 
Player can view score of allied player
 Technology: 
All areas allowed 
Tech cost medium
 Miscellaneous: 
No events 
No ruins (can ruin the game…     ) 
1K ship limit 
2K unit limit 
All players must take rock/oxygen as planet type/atmosphere 
Gifting or trading ships/colonies/units/population is not permitted 
Email outside the game permitted
 Victory Conditions: 
Surrender
 So, I guess we're ready to post a game unless somone has a problem with these settings.  Gryphin, you da man! 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 22nd, 2003, 10:26 PM
			
			
			
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				 Re: Challenge Match 
 Looks good to me. One thing though. "Medium" as a size for quadrants can vary greatly. Gryphin, I would suggest making sure you have your max systems set to 100 when you generate it. That should give you a medium map in the ballpark of 60 systems, ten per player, 30 per alliance. If you have that set to 255 when you generate, a medium map could endup being a lot bigger than that. Unless you want it bigger that is Slynky.
 Geoschmo
 
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