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				May 1st, 2003, 07:05 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				 Originally posted by Ruatha: 
Planet boms don't work on Ring/Sphere worlds as it's not really a planet. 
And there is still a sun in the system so you can't make another one, you can only make a sun if there is no sun already in the system. 
			
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 Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker? Arrgh, where's my ringworld test scenario when i need it. 
  
 [ May 01, 2003, 06:06: Message edited by: Gwaihir ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 1st, 2003, 07:54 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?" 
 
I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 08:44 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		oh, duh. 
thanks. 
 
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				May 1st, 2003, 11:38 PM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Phoenix-D: 
"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?" 
 
I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds. 
 
Phoenix-D
			
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 I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?    
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 11:47 PM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		
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				I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?
			
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 There is: 
Creating a planet uses up asteroids... so when there are no more asteroids, you can make no more planets. 
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 11:47 PM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		
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				Originally posted by Dingocat85: 
..I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?     
			
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 There is no limit per se - you can mod system_types file to have sun and/or planet in every sector ! The only limit is on the creating star or planet during the game. Just to stop build ringworld - build star - build ringworld cycle. 
		
	
		
		
		
		
		
		
			
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				May 2nd, 2003, 06:27 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		Although, if you really wanted, you could build a ringworld, use your modded tectonic bomb to blow it up, create a new sun, repeat until you have N huge asteroid fields. Finally, create huge planets from all the 'roids, and build one Last ringworld. You should have a ringworld protected by N huge planet-moons.      Of course, it's kind of expensive, but if you're building one molly, you might as well build a bunch of them.     
		
	
		
		
		
		
		
		
			
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				May 2nd, 2003, 06:53 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		Can you build more than one sphere/ring world in bi/tri nary star systems? 
		
	
		
		
		
		
		
		
			
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				May 2nd, 2003, 07:36 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		Yes, you can. 
		
	
		
		
		
		
		
		
			
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				May 2nd, 2003, 07:40 AM
			
			
			
		  
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				Re: Ring/Sphere World
			 
             
			
		
		
		
		Not only will yur 8 worlds function properly, if you build some population transports, you should be able to fill that RW up all the faster. 
 
Figure out how often a freighter fleet could visit each world, if you dedicate a fleet to eahc of your 8 worlds. 
 
Then figure out how much population you can take off of those worlds, and regrow to full population by the time the ship(s) next pay a visit. 
 
Arrange for a fleet with JUST that much cargo space available for population to make repeated trips from that world, to the RingWorld (this is where Repeat Orders gets used most, IMO).  Do so. 
 
If you figure an average of 20M population per world per turn, that's 160M population per turn being brought in to the Ringworld, on TOP of it's own growth. 
 
And the faster you fill the sucker up, the better, right?  8) 
		
	
		
		
		
		
		
		
			
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