Basically IMHO, a good Peaceful victory is. If Player obtains a substantial enough a Point lead, that results in VICTORY. That was achieved, mostly by Peaceful and/or Defensive Means.
For Example:
A Science Culture: used Stellar Manipulation to achieve many self Created Planets and or Ring - Sphere Worlds to afford an infrastructure that could maintain Large Fleets to defend his or her Empire.
Engineering Culture: Same as some above but to include Planet Engineering with the all the benefits that Planet Atmosphere and Value Improvements may yield.
Merchants Culture: Thru Trade Agreements and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way.
Workers Culture: Same as Above, but trough total Planet Resourse extraction and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way.
This may sound like Role Playing, or AI programming, but I also feel it is a Play Style for many strat gaming Players. Not all of us will want to have a total Shot-em-up style game, if possible, however we all can't be Empire Builders and must deal with the:
Warrior, Schemer, Zealot, Renegades not mention the Berserker Style of play, we encounter in our Multiplayer games
This may look like a duplacate post, but I mispelled more words in the preveous thread
[ June 09, 2003, 14:04: Message edited by: JLS ]