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  #11  
Old February 22nd, 2001, 01:30 AM
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Default Re: Blackline file changes for Modders

Yeah, EDT - I get a little fuzzy when I eat all 3 meals at my office (I am typically at my office at 0645, hence the reason why I am the Boards fairly early).
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  #12  
Old February 22nd, 2001, 01:32 AM

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Default Re: Blackline file changes for Modders

Tamap_Gamer,
Its been a twelve hour day for you so far. Go home its Wednesday.

[This message has been edited by SunDevil (edited 21 February 2001).]
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  #13  
Old February 22nd, 2001, 02:28 AM
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Default Blackline file changes for Modders

I am in the process of analyzing the changes to the \AI, \Data and individual race files with the most recent patch (1.27). As I did for the previous patch in December, I am posting blackline comparisons of the changed files against 1.19). As far as I can tell the only files (other than the .exe of course) that have changed and that modders may have to adjust for are the following:

\Data Directory

Components.txt (only Daynarr's APB change )
Settings.txt
Happiness.txt
SectType.txt (changed only a typo)
TechArea.txt (only decreased max ship construction level from 10 to 9)

\AI Directory

Default_AI_DesignCreation.txt
Default_AI_Construction_Vehicles.txt (only increased # fighters in several AI states)
Default_AI_Strategies.txt

\Pictures\Races (all individual races)

[Race]_AI_DesignCreation.txt

Since tThe zip file is so small, I decided to just attach it to this thread. Sorry for those that do not have Word, but that is all I have. I will also post comments as I review. Hope this helps!

-TG

[This message has been edited by Tampa_Gamer (edited 21 February 2001).]

[This message has been edited by Tampa_Gamer (edited 21 February 2001).]

[This message has been edited by Tampa_Gamer (edited 21 February 2001).]

[This message has been edited by Tampa_Gamer (edited 21 February 2001).]
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  #14  
Old June 22nd, 2001, 01:25 AM
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Default Re: Blackline file changes for Modders

FYI - I just placed a zip file in the Modders/Help section that contains .pdf files comparing the five files the changed with this patch (Version 1.41) to those contained in the Last patched Version (Version 1.35). The five files are:

\Data\Settings.txt
\Data\Facility.txt
\Data\Components.txt
\Data\VehicleSize.txt
\Data\Abilities.txt

The link is here: http://www.shrapnelgames.com/ubb/For...ML/000019.html

While most of the changes are self-explanatory and are described in the history.txt once you install the patch - I know some of you are like me and like to see exactly what changed to make sure it does not effect your mods! Have fun.

[This message has been edited by Tampa_Gamer (edited 21 June 2001).]
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  #15  
Old June 22nd, 2001, 08:48 AM
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Default Re: Blackline file changes for Modders

For GE, I don't know if you have yet corrected it but in your DesignCreation_135c Version there is a typos: 2 time the word Range in
Shadows_AI_DesignCreation.txt
Default Strategy
:= Maximum Weapons Range Range
Otherwise it works correctly with patch 1.41 and TDM-ModPacK 1.72.
Thanks for your works, I wait your next Version mod.
Regards.
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  #16  
Old June 22nd, 2001, 09:13 AM
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Default Re: Blackline file changes for Modders

Marco,

I can confirm what you say, i have made the fixes myself and it works with 1.35 / 1.41
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