.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old August 4th, 2003, 09:08 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: suggestions for fun mods?

Check out the star trek mod or the ast mod.

very good mods

Devnull is interesting....

Proportions on a small map would be a great game with a multi planet start...

sweet mod if you want different weapons coming at you
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #12  
Old August 5th, 2003, 01:13 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: suggestions for fun mods?

[quote]
Quote:
Originally posted by Imperator Fyron:
There is certainly a Gold Version. Look in the PBW file library[/QB]
Good one, I'll check right now.
Reply With Quote
  #13  
Old August 6th, 2003, 02:21 AM

Ack Ack is offline
Private
 
Join Date: Mar 2003
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Ack is on a distinguished road
Default Re: suggestions for fun mods?

FQM is what I play most. While I like to play other mods, they just seem sort of empty without the system variety in FQM.

My only complaint (whine) is that there are no other mods built on FQM. So there is little of the gameplay/technology variations that I like about other mods such as P&N. It doesn't look too difficult to combine FQM and P&N, but I just haven't gotten to it yet.
Reply With Quote
  #14  
Old August 6th, 2003, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: suggestions for fun mods?

Actually, Devnull has FQM Standard 1.13 built into it. AST and the Star Trek Mod both have FQM Deluxe built into them. The Peace Station Mod does as well.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old August 6th, 2003, 03:08 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: suggestions for fun mods?

Quote:
Originally posted by Ack:
FQM is what I play most. While I like to play other mods, they just seem sort of empty without the system variety in FQM.

My only complaint (whine) is that there are no other mods built on FQM. So there is little of the gameplay/technology variations that I like about other mods such as P&N. It doesn't look too difficult to combine FQM and P&N, but I just haven't gotten to it yet.
You could always generate a map with FQM standard and save it, then load the map while playing another mod.

Edit: Added standard before Fyron posted again and corrected me...

[ August 06, 2003, 02:10: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #16  
Old August 13th, 2003, 05:11 PM

Merry Jolkar Merry Jolkar is offline
BANNED USER
 
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
Merry Jolkar is on a distinguished road
Default Re: suggestions for fun mods?

Is the system variability in FQM functional, or graphical? Qualitatively, how does it alter the game experience? And, if I create a map with FQM, but want to, e.g., play Pirates and Nomads on PBW, how can I create the game in the first place? Aren't the race modifications for Pirates and Nomads needed when I create the game? Or, is there some way to import a map made in FQM as the map I start with in my P*N game? Sorry to be so ignorant -- I am trying want to make sure that when I set up my next game, I know what I'm doing so the players won't mutiny!
Thanks!
Merry
Reply With Quote
  #17  
Old August 13th, 2003, 06:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: suggestions for fun mods?

Quote:
Originally posted by Merry Jolkar:
Is the system variability in FQM functional, or graphical? Qualitatively, how does it alter the game experience? And, if I create a map with FQM, but want to, e.g., play Pirates and Nomads on PBW, how can I create the game in the first place? Aren't the race modifications for Pirates and Nomads needed when I create the game? Or, is there some way to import a map made in FQM as the map I start with in my P*N game? Sorry to be so ignorant -- I am trying want to make sure that when I set up my next game, I know what I'm doing so the players won't mutiny!
Thanks!
Merry
Just run FQM Standard, and Press the "generate map now". When you get one that looks good, save it. Cancel out of SE4

Then copy the map to P&N.

Run P&N, and hit load map. Presto. Add your races, and play.
Reply With Quote
  #18  
Old August 13th, 2003, 08:40 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: suggestions for fun mods?

Quote:
Is the system variability in FQM functional, or graphical?
Both.

Quote:
Qualitatively, how does it alter the game experience?
You will probably end up having larger empires, as there are more "planets" around (lots of moons). Also, with all the asteroid belts, you can get insane numbers of planets with Stellar Manipulation. This may or may not be a bad thing. I personally prefer SM to be off, as even in stock, whoever gets it first can get such a huge lead (esp. with long range WP openers and WP closers to send fleets deep within enemy territory) that they can devastate the enemy.

Also, the large numbers of asteroids mean you can do lots more Remote Mining, which is very good for the Pirates and Nomads.

[ August 13, 2003, 19:41: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.