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				February 24th, 2001, 03:45 AM
			
			
			
		  
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				Captain 
				
				
				
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				Unit limit is definitely working
	
			 
             
			
		
		
		
		Sign the petition! 2000 units just isn't enough. More units, more units, more units!    
Just started emergency building fighters at a couple of poorly defended planets when I got the message about reaching the 2000 unit limit. Time to scrap some fighters.
 
My poor, poor empire. It's just turn 75.    
I suppose I'm the only fighter fanatic who wants to repeal prohibtion, err, the 2000 unit limit?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2001, 04:46 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		You can raise it to 5000, and set it as such in the settings.txt file.     
		
	
		
		
		
		
		
		
			
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				-- 
...can you and your associates arrange that for me, Mr. Morden?
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2001, 04:52 AM
			
			
			
		  
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		You're the man! Thanks! 
High on my wish list is gonna be some way of counting all these units so I don't have to pull out my calculator so I can figure out how many to scrap.
 
I may have to modify the game so that fighters are more expensive and take longer to build.    
[This message has been edited by raynor (edited 24 February 2001).]  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2001, 10:27 AM
			
			
			
		  
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		Hmmm, well it is nice to know that the game design is working to spec on this, but is there some reason why we can't have more units? 
 
As long as you  have the computer resources, why not a higher limit? Only 5k sounds kinda measly for a vast stellar empire. 
 
Yeah, I know I suck, I still had to ask. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2001, 08:22 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		Why not have a "no limit" option? 
 
------------------ 
Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel.
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2001, 08:51 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		Not sure Spoo, but RCE may be why. 
		
	
		
		
		
		
		
		
			
				__________________ 
				L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 25th, 2001, 12:32 AM
			
			
			
		  
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				Re: Unit limit is definitely working
			 
             
			
		
		
		
		Before the 1.27b patch, I would have to restart the game once a day when the game consumed all of my memory. I haven't seen that problem since the patch and the unit limit. It is possible that the number of fighters beyond 2000 was, in part, causing the 'Out of memory' errors I was experiencing. 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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