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  #1  
Old November 5th, 2003, 12:38 AM
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Default FQM Poll: Quadrant Organization

New poll! Please make detailed responses via Posts!

I have also been considering adding some text description stuff like in AIC to clarify some of the system type sections and all.

Minor clarification:
System density refers to the Sparse, Standard and Dense prefixes, which determine how many planets are in the "standard" systems.

Warp point density refers to how many warp points there are, the WPH, WPL, and no prefix stuff. Heavy means more WPS, light less WPs.

[ November 05, 2003, 14:45: Message edited by: Imperator Fyron ]
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Old November 5th, 2003, 04:06 PM
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Default Re: FQM Poll: Quadrant Organization

Why would I do that? That would be a totally useless response. Just go get FQM and load it up, and you can see for yourself what they are.
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Old November 5th, 2003, 07:01 PM
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Default Re: FQM Poll: Quadrant Organization

OK, I am one of the "I'll explain" people (not that I'm a good choice for that but)...

When I consider a map to play on, the first decision I make is what kind of map I want (for example, "cluster" type differs a lot from "spiral" type in the regular game. Then I decide how big I want it (depending on players or some other factor). Then, I would move to how rich to make each system in planets. Final would be warp point density.

So, to try and explain it, I would prefer something like this:

Spiral
*Small
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy
*Medium
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy
*Large
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy

Cluster
(etc.)
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Old November 5th, 2003, 07:42 PM
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Default Re: FQM Poll: Quadrant Organization

I like Slynky's suggestion.
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Old November 5th, 2003, 07:54 PM
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Default Re: FQM Poll: Quadrant Organization

The small, medium, large part of that is not dependant on quadrant type, so would not be in the list. But, that does sound like a good suggestion. I shall look into it.
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Old November 5th, 2003, 10:43 PM
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Default Re: FQM Poll: Quadrant Organization

It is looking kinda funny...

WPL Sparse Mid-Life
Sparse Mid-Life
WPH Sparse Mid-Life
WPL Standard Mid-Life
Standard Mid-Life
WPH Standard Mid-Life

and so on. Maybe I should add WPM to the "normal" warp point ones or something so they all line up... what do you think?
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Old November 6th, 2003, 02:13 AM
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Default Re: FQM Poll: Quadrant Organization

How about "Huh? What ARE all those different quadrants anyway?"
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Old November 6th, 2003, 02:37 AM
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Default Re: FQM Poll: Quadrant Organization

Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
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Old November 6th, 2003, 02:39 AM
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Default Re: FQM Poll: Quadrant Organization

Quote:
Originally posted by Atrocities:
Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
Oh, all those damaging asteroids screwing over movement paths in the old Versions, and then the damaging WPs screwing over movement paths in the newer Versions were steered right?
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Old November 6th, 2003, 02:45 AM
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Default Re: FQM Poll: Quadrant Organization

Well now that you mention it, ya those were kinda painful. The damaging warp points too. I would start a game and all of my colony ships would be destroyed going through WP's.

That made for a fun game..... sometimes. It hurt me really bad in a few PBW games though.
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