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November 5th, 2003, 12:38 AM
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Shrapnel Fanatic
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FQM Poll: Quadrant Organization
New poll! Please make detailed responses via Posts!
I have also been considering adding some text description stuff like in AIC to clarify some of the system type sections and all.
Minor clarification:
System density refers to the Sparse, Standard and Dense prefixes, which determine how many planets are in the "standard" systems.
Warp point density refers to how many warp points there are, the WPH, WPL, and no prefix stuff. Heavy means more WPS, light less WPs.
[ November 05, 2003, 14:45: Message edited by: Imperator Fyron ]
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November 5th, 2003, 04:06 PM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Organization
Why would I do that? That would be a totally useless response. Just go get FQM and load it up, and you can see for yourself what they are.
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November 5th, 2003, 07:01 PM
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Re: FQM Poll: Quadrant Organization
OK, I am one of the "I'll explain" people (not that I'm a good choice for that but)...
When I consider a map to play on, the first decision I make is what kind of map I want (for example, "cluster" type differs a lot from "spiral" type in the regular game. Then I decide how big I want it (depending on players or some other factor). Then, I would move to how rich to make each system in planets. Final would be warp point density.
So, to try and explain it, I would prefer something like this:
Spiral
*Small
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy
*Medium
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy
*Large
--Planets Sparse--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Standard--
---Warp Light
---Warp Standard
---Warp Heavy
--Planets Dense--
---Warp Light
---Warp Standard
---Warp Heavy
Cluster
(etc.)
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November 5th, 2003, 07:42 PM
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Re: FQM Poll: Quadrant Organization
I like Slynky's suggestion.
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November 5th, 2003, 07:54 PM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Organization
The small, medium, large part of that is not dependant on quadrant type, so would not be in the list. But, that does sound like a good suggestion. I shall look into it.
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November 5th, 2003, 10:43 PM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Organization
It is looking kinda funny...
WPL Sparse Mid-Life
Sparse Mid-Life
WPH Sparse Mid-Life
WPL Standard Mid-Life
Standard Mid-Life
WPH Standard Mid-Life
and so on. Maybe I should add WPM to the "normal" warp point ones or something so they all line up... what do you think?
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November 6th, 2003, 02:13 AM
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Re: FQM Poll: Quadrant Organization
How about "Huh? What ARE all those different quadrants anyway?"
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November 6th, 2003, 02:37 AM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Organization
Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2003, 02:39 AM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Organization
Quote:
Originally posted by Atrocities:
Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
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Oh, all those damaging asteroids screwing over movement paths in the old Versions, and then the damaging WPs screwing over movement paths in the newer Versions were steered right?
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November 6th, 2003, 02:45 AM
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Re: FQM Poll: Quadrant Organization
Well now that you mention it, ya those were kinda painful. The damaging warp points too. I would start a game and all of my colony ships would be destroyed going through WP's.
That made for a fun game..... sometimes. It hurt me really bad in a few PBW games though.
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