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				November 8th, 2003, 02:53 AM
			
			
			
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 General |  | 
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				 OT - Leaked Source Code for MOO3! 
 code:
 // Master of Orion ]|[ ooo look at the l33t roman numeral!!!// (c) 2003 Microprose^H^H^H^H^H^H^H^H^H^HHasbro^H^H^H^H^H^HIn  fogrames^H^H^H^H^H^H^H^H^H^HAtari
 // DO NOT LEAK!!!!! Under penalty of death!
 
 // Races
 #include "human.h"
 /* Removed due to compatibility issues with rantz() function
 #include "alkari.h"
 #include "bulrathi.h"
 #include "mrrshan.h"
 #include "darlok.h"
 #include "elerian.h"
 #include "gnolam.h" */
 #include "trilarian.h"
 #include "meklar.h"
 #include "silicoid.h"
 #include "psilon.h"
 #include "klackon.h"
 #include "sakkra.h"
 #include "aliens_from_movie_of_same_title.h" // we'll call them Ithkul, no one will know!
 #include "clones_of_other_races.h" // so we can say there are 16, not 8
 #include "neworion.h" // just includes antaran.h
 
 // UI includes
 #include "blue.h"
 #include "blue_more.h"
 #include "blue_too_much.h"
 #include "black.h"
 
 // Misc. data files
 #include                        "techs.h" // spaces are to rebalance after beta
 #include "graphics.h"
 #include "sounds.h"
 #include "music.h"
 
 // main function
 void main()
 {
 // annoy player
 altTab.enabled = false;
 
 // play intro movie
 Movie introMovie = new Movie("intro.mov");
 introMovie.voices = VOICES_CORNY;
 introMovie.explicitness = VAGUE_IN_ALL_THE_WRONG_PLACES;
 introMovie.plot = NULL;
 introMovie.play();
 
 // show main menu
 Menu mainMenu = new Menu("New Game", "Load Game", "Options", "Quit", "Quit NOW! Before it's TOO LATE!");
 mainMenu.show();
 
 // begin game
 Game theGame = new Game;
 theGame.difficulty = rand(); // "a new experience every time!"
 
 // main loop
 do
 {
 // user interface
 UserInput input = getUserInput();
 switch (input)
 {
 case INPUT_BUILD_ATTACK_SHIP:
 build(new PointDefenseFrigate);
 break;
 case INPUT_BUILD_DEFENSE_BASE:
 build(new PointDefenseFrigate);
 break;
 case COLONIZE_PLANET:
 exit(); // bad player! let the AI minister handle that!
 break;
 case ATTACK:
 Battle aBattle = new Battle(myShips, hisShips);
 aBattle.graphicsVintage = 1985;
 aBattle.strategicDepth = 0;
 aBattle.start();
 if (aBattle.won())
 display("VICTOLY IS YOU");
 else
 display("THEY HAVE SET UP US THE BOMB");
 break;
 case RESEARCH:
 display(data::useless);
 break;
 default:
 build(new Transport);
 }
 
 // AI ministers
 int i;
 // colonization minister
 for ( i = 0; i < numPlanets; i++)
 {
 if (planets[i].atmosphere == ATMOS_IRRADIATED)
 planets[i].colonize();
 }
 // construction minister
 for (i = 0; i < INT_MAX; i++)
 {
 build(new TroopTransport); // just in case!
 }
 } while (!quitting);
 }
 
				__________________The Ed draws near! What dost thou deaux?
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				November 8th, 2003, 03:14 AM
			
			
			
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 Colonel |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 
				__________________Let the game begin!
 Green bug from outa space!
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				November 8th, 2003, 03:29 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 Oh man that is just too funny!!!       |  
	
		
	
	
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				November 8th, 2003, 03:34 AM
			
			
			
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 Major |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 Yeah there is an incredibly funny post if you've hung aroung the MOO3 forums. |  
	
		
	
	
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				November 8th, 2003, 03:44 AM
			
			
			
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				 Re: OT - Leaked Source Code for MOO3! 
 There all sorts of stuff you could add to make it even funnier:
 1) PD is useless. Light-mounted guns are better than PD at shooting down missile.
 2) Missiles start firing before your ships see any enemies and then hang around indefinitely, circling your ships until enemies show up at which point all the missiles sutomatically go for the nearest enemy.
 3) The planet development policies are impossible to understand, and whatever you do, the AI will eventually go back to developing your planets the way IT wants to.
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				November 8th, 2003, 04:51 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 God that was funny.
 I have a question. How do you explain to someone how  horribly moo3 sucked?  I mean with its 1985 TRS80 combat graphics to its ugly assed confused and totally uselss UI?
 
 How did these developers get away with this?  What in the hell were they thinking?  It sure as hell wasn't, "man this game is fun."
 
 I honestly believe that they did not even begin to make the game until a week before it was to go gold and then, and only then, did they peace meal a game, certainly not a moo game, but a game together and sell it as moo3.  There can be no other explamination about this.
 
 The graphics sucked, and were horribly horribly dated, and that UI...!  I am sure most game designers are as stumped as we are when it comes to that thing.
 
 I did like the 3d map though, that was slick.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				November 8th, 2003, 05:08 AM
			
			
			
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 Major |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 I could actually understand this post.My knowledge of programming must be increasing.
 
 edit: and perhaps someday I'll learn to typer correctly a 1 line message.
 
 [ November 08, 2003, 03:38: Message edited by: Andres ]
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				November 8th, 2003, 05:24 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 i just stopped laughing and i never even played the game. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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Sig updated to remove non-working links.
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				November 8th, 2003, 09:29 PM
			
			
			
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 Colonel |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 its funny, yes. ive had a chance to see the game so i know what it is talking about   
				__________________Let the game begin!
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				November 10th, 2003, 06:03 PM
			
			
			
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 Sergeant |  | 
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				 Re: OT - Leaked Source Code for MOO3! 
 
				__________________The WWW is like a herd of performing elephants with diarrhea
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 and a source of mind  boggling amounts of excrement when you least expect it.
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