|
|
|
 |
|

December 15th, 2003, 09:16 PM
|
 |
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
Quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.
|
Lowering your happiness won't make your people angry, they just became happy slower. I know it, I play always with 51% happiness and I've never encountered problems (bigger than usual ).
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|

December 15th, 2003, 10:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Exploit: create other breathing population
Hmm... it might have been an earlier Version, or just from a random event... I can not seem to get a 21st empire to form from PPP right now.  Or maybe it has something to do with allowing more neutrals to form if there are less than 20 normal empires, but up to 20 total including neutrals.
|

December 15th, 2003, 10:33 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
I'm pretty sure that I've had a game where there were more than 20 empires after rebellions. But it was quite a while ago and one of the patches may have taken care of that particular instance.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|

December 15th, 2003, 11:41 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Exploit: create other breathing population
Quote:
Originally posted by Asmala:
quote: Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.
|
Lowering your happiness won't make your people angry, they just became happy slower. I know it, I play always with 51% happiness and I've never encountered problems (bigger than usual ). Verrry interesting. Good to know for max/min. I did not know that. Maybe there is no way to make your people unhappy (as if that was a good thing). Maybe there is no real exploit here. Maybe picking "Neutral"...
Slick.
__________________
Slick.
|

December 15th, 2003, 11:58 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
This is all very interesting, but why I never saw "atmosphere conVersion" ? And I witnessed dozens of rebellions in my games  Every time I see a rebellion (due to PPP or random event) the population retains the atm. type. What the hell you are all talking about ? 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

December 16th, 2003, 04:24 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
OK. I tested it. Now, I used the Puppet political parties project to cause an enemy planet to rebel. Their description said that their home atmosphere type had changed from carbon dioxide to none. During ground combat, the planet was domed, and after combat they were CO2 breathers again.
Now, I don't know what would have happened if rebels had colonized other planets. And we still don't know if there is a method for causing your own planets to rebel.
But it's not as easy as Slick thought when he first worked it out.
[ December 16, 2003, 02:25: Message edited by: Arkcon ]
|

December 16th, 2003, 05:17 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
Geo, I have had this happen to me-- a planet riot then rebel-- in single player games.
You can get a total of more than 20 different empires by the end of the game, but not all at the same time. Once there are 20, one must be eliminated before another can appear. When you look at the Score screen when victory is declared, you can see more than 20 empires.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

December 16th, 2003, 05:42 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Exploit: create other breathing population
Quote:
Originally posted by Arkcon:
OK. I tested it. Now, I used the Puppet political parties project to cause an enemy planet to rebel. Their description said that their home atmosphere type had changed from carbon dioxide to none. During ground combat, the planet was domed, and after combat they were CO2 breathers again.
Now, I don't know what would have happened if rebels had colonized other planets. And we still don't know if there is a method for causing your own planets to rebel.
But it's not as easy as Slick thought when he first worked it out.
|
Agreed that it's not as easy as I first thought. I initially thought that setting happiness to < 100% during empire setup would eventually be less than the "natural" happiness increase [decrease?] and so you could create an empire that got unhappier over time. But this is not the case. There are other happiness-lowering events in happiness.txt that could possibly be used, though. I think this needs a little more testing. Hopefully I am wrong that this could be a realistic exploit.
I think a rebelled population should not change atmosphere breathing.
Slick.
__________________
Slick.
|

December 16th, 2003, 08:28 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Exploit: create other breathing population
Maybe you can ask one of your allies to PPP your planet to make this happen?
|

December 16th, 2003, 09:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Exploit: create other breathing population
"Hi, can you please steal one of my planets?" 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|