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May 28th, 2004, 03:17 PM
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Major
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Re: Rated Challenges Thread
Grudges:
I was referring to both of you. Great chance to kill two old grudges in one game. It’s of course from the full-tech game Slynky mentioned, but I also have some unfinished business with Mark after a KOTH game. I have some not very fond memories of getting annihilated by ships named after popsicles  I don't mind loosing to ships named "Annihilator", "Avenger" or "Scourge of the Gods" or such, but "Chocolate Chip" or "Strawberry Fudge"  . The merciless one sure know how to add insult to injury to a poor barbarian
Anti-Ancient:
Ancient is just too good a trait to pass on, but playing it makes the game boring. I like the suspense when you pop into that next system.
Anti-Openers:
You’ll been away for a while Mark
The current “hot” strategy is to go for openers as fast as possible and then do the “riot run” in the more or less undefended backsystems. Makes the game a racing-game instead of a strategy-game. Not much fun at all.
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May 28th, 2004, 03:47 PM
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Re: Rated Challenges Thread
Having thought about it a bit more - thanks to a prompt from Slynky - I think that we should ban Ancient. The reason is that in a team game, one player can of course take Ancient and immediately share the information with his partner. This makes what is already a powerful ability just a bit too cheap.
That leaves us with the question of warp-hole openers. I think that with Ancient unavailable, they are not a game-breaking option. Yes, two players can force the pace to get there much faster, but they've still sunk a large number of research points into one technology option. Their opponents are free to do the same, or to counter with another option.
So, that's my position;
Medium spiral (with teams together on their own side of the map)
3 Good planets
100000 starting resources
Yes to Intel
No to Ancient Race
Yes to Warp openers
But as implied in my previous Posts, I think it's only fair to allow any player to veto one of these if he feels strongly about it. Let me know.
Edit: OK, I've just read Primitive's post below. I'll take that as a veto on openers too. Any more?
[ May 28, 2004, 14:49: Message edited by: Mark the Merciful ]
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May 28th, 2004, 04:35 PM
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Re: Rated Challenges Thread
Warp Openers are very, very cheap to research actually. You merely need the second SM level to start building the openers, and it can be done before you can say "Build warships". Since we have a tech cost of only medium with three homeworlds and an ally, I think we would break a record here on "how quickly can you get a worm hole opener up and running?". And obviously, this technology brings more than the Warp Openers.
While speaking of settings, will the Talisman be allowed or not? Or in other words, should we assume that one of the players in each time will go for the religious Trait?
As for this desperation, I meant "if you aren't desperate already after both our KOTH and the Pairs game, where I made an outstanding job at playing poorly". But with Primitive on my side, there is nothing to fear. And as it happens, I have an old debt to repay. *Winks at Slynky*
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May 28th, 2004, 05:14 PM
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Re: Rated Challenges Thread
Quote:
Originally posted by Alneyan:
While speaking of settings, will the Talisman be allowed or not? Or in other words, should we assume that one of the players in each time will go for the religious Trait?
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Well, if it wasn't mentioned, then default game settings apply. So, Yes.
Or are you saying you'd rather it was No?
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May 28th, 2004, 09:22 PM
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Major
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Re: Rated Challenges Thread
Talisman or not doesn't matter to me as long as we all agree that its OK (not only legal  ) to take it.
The openers however changes the whole flow of the game. I'm definitely against it.
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May 29th, 2004, 01:05 AM
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Re: Rated Challenges Thread
Quote:
Originally posted by Alneyan:
*Raises hand* If you aren't already desperate Primitive, I might consider it. Granted, given my latest performance in the Pairs game, it may very well not be the wisest choice for you, but...
If I do play in this game, I would like to make the same additions as Primitive (that is, no warp opener/closer and no Ancient ; as otherwise, we might be breaking a record for the earliest warp opener ever built in a SEIV game).
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Desperate? I would think you command a little respect around here...
After all, all my lies about your ability should have fooled someone!
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 29th, 2004, 01:08 AM
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Re: Rated Challenges Thread
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 29th, 2004, 01:17 AM
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Re: Rated Challenges Thread
Challenge 2x2: - Mark the Merciful/Slynky -vs- Primitive/Alneyan
Well, since we are outclassed and since I "hi-jacked" Mark's settings (and suggested a lot of my own), I'll bow to the person who posed the challenge to finalize the settings in a way that he is most comfortable. But, in a game of this type, a few settings are a must (IMO):
(1)- Map placement so that teams start with distance between them and so that team members are on the same side of the map;
(2)- Team members must take same colony type and atmosphere;
(3)- All tech/planet/ship gifting/trading allowed;
(4)- 3 GOOD planets;
(5)- 100,000 minerals
PS: You have a PM, Mark
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 29th, 2004, 02:15 AM
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Re: Rated Challenges Thread
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 29th, 2004, 02:17 AM
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Re: Rated Challenges Thread
Quote:
Originally posted by Alneyan:
And as it happens, I have an old debt to repay. *Winks at Slynky*
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Gee, nice to know I have TWO people with a grudge to settle. (and I've been sucking up to both of them soooo nicely... )
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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