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  #11  
Old April 27th, 2004, 09:55 PM
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Default Re: The SE4 companion - Why the long wait?.

Here is ver 1.2
http://ruatha.homelinux.org/history12.zip

I've used one of the "0" colums that I don't know what they are for, and set that to 1 for multi Messages.
Also included message start and message end lines and a "Lesser than" sign at the beginning of all Messages.

Now I'm off to bed.
G'ght

[ April 27, 2004, 21:21: Message edited by: Ruatha ]
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  #12  
Old April 28th, 2004, 04:38 AM
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Default Re: The SE4 companion - Why the long wait?.

Noone but AT and SJ who have tried it??
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  #13  
Old April 28th, 2004, 04:44 AM
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Default Re: The SE4 companion - Why the long wait?.

It's been less than a day (in the US). Give it time. I'm personally waiting for a few days to let any bugs get worked out.
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  #14  
Old April 28th, 2004, 04:55 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Spoo:
It's been less than a day (in the US). Give it time. I'm personally waiting for a few days to let any bugs get worked out.
Wise I guess
But I'd like to know if there are any bugs... So I need someone to test it...

I've tested it with savegames from ver 1.84 and ver 1.91.
There is a difference between the two Versions savegames, the app now detects the difference and adjusts to it.
How it works with earlier Versions I don't know.

Still the same Version as in the post below:
http://ruatha.homelinux.org/history12.zip
or at SJ's page:
http://imagemodserver.mine.nu/other/MM/SE4/Tools/

[ April 28, 2004, 05:07: Message edited by: Ruatha ]
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  #15  
Old April 28th, 2004, 07:32 AM
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Default Re: The SE4 companion - Why the long wait?.

Sounds usefull.
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  #16  
Old April 28th, 2004, 08:01 AM
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Default Re: The SE4 companion - Why the long wait?.

This will be an excellent tool for multiplayer if you can get it to work.

Also can this be perverted into a save game editor?
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  #17  
Old April 28th, 2004, 10:17 AM
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Default Re: The SE4 companion - Why the long wait?.

It can't be used as save game editor, since it doesn't touch the .gam file, but edits *_plr_xx_event.txt.

Ruatha, small feature request: dropdown list with most recenly used games, and maybe an option to automatically enter empire if it's marked as "Exist".

Thanks Ruatha for this great tool (though I prefer to keep track of diplomacy with organiser).
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  #18  
Old April 28th, 2004, 11:15 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
It can't be used as save game editor, since it doesn't touch the .gam file, but edits *_plr_xx_event.txt.

Ruatha, small feature request: dropdown list with most recenly used games, and maybe an option to automatically enter empire if it's marked as "Exist".

Thanks Ruatha for this great tool (though I prefer to keep track of diplomacy with organiser).
Yes, the savegames are encrypted and I won't be messing with that.
A dropdownlist can be done, the auto select feature I'm not sure what you mean?
All empires in the game exists, some are marked Alive, but in the beginning of the game all empires are alive...??
Ohh, you mean if it already exists a event.txt file, yes, I can do that!
Guess I'll have to make an "options" screen.

I could do a favorite selection list aswell, to quickly enter a particular game and empire.
And perhaps a filter, showing only Messages a special turn or to/from a special player.
And in the multi line message an option to mark if it's from or to a player, and then that info in the ** Message starts ** line.

All ideas are welcome.
But today I'm back at work, I just did this yesterday as I was home and a bit boored.

It works quite well in both single player and multi player games (both seq and sim) right now, from the limited testing I've done.

//
So, the ver 1.3 will have an "advanced" check box, that will decide if it will show extra features such as Favorites lists etc, or the bare backbone cleanest possible screen, so that the first impression won't be that it's cluttered with features.
It will remember if the checkbox was filled in the Last time you used it.

//

Still the v1.2 as the current Version:
http://ruatha.homelinux.org/history12.zip
or at SJ's page:
http://imagemodserver.mine.nu/other/MM/SE4/Tools/

[ April 28, 2004, 10:38: Message edited by: Ruatha ]
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  #19  
Old April 28th, 2004, 06:20 PM

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Default Re: The SE4 companion - Why the long wait?.

Love this tool! Great idea. Is there any way for there to be any sort of automatic entries? Or will it have to remain manual entry only?

Great job.
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  #20  
Old April 28th, 2004, 06:26 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by bearclaw:
Love this tool! Great idea. Is there any way for there to be any sort of automatic entries? Or will it have to remain manual entry only?

Great job.
In single play there are auto entries for contacts and treaties with other races, but not in multiplayer games, IIRC.
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