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May 29th, 2004, 09:25 PM
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General
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Join Date: Apr 2001
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Highliner Mod discussion thread
Since the PBW forum is down, I'll start a thread here to discuss issues with the Highliner Mod...
Either something's wrong with the Xiati shipset, or the Gamma and Delta riders have their pictures reversed, because the Gamma rider looks bigger...
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May 29th, 2004, 10:58 PM
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Colonel
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Re: Highliner Mod discussion thread
I do not go by the pic, there are other mods with the same thing but with the ships, have you run into anyone yet?
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May 30th, 2004, 12:07 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Just for the record, here's the pertinent sections from the VehicleSize file...
Quote:
Name := Gamma Rider
Short Name := Gamma Rider
Description :=
Code := R3
Primary Bitmap Name := corvette
Alternate Bitmap Name := destroyer
Name := Delta Rider
Short Name := Delta Rider
Description :=
Code := R4
Primary Bitmap Name := frigate
Alternate Bitmap Name := lightcruiser
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This was my first attempt to play with the NeoStandard pics, so let me know if I got the names mixed up.
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May 30th, 2004, 12:40 AM
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Re: Highliner Mod discussion thread
The problem is that corvette is not a stock pic, but frigate is, so with a stock set like the Xiati, the Gamma will default to destroyer, but the Delta Rider will go to frigate, which is smaller than destroyer. Since you only have nine rider hulls, and there are eight stock hulls, why not just use the stock hulls for Beta through Omega, and use Primary=Scout/Secondary=Escort for the Alpha Rider? (Or alternatively, use Escort through Dreadnought for the first 8, and Primary=Baseship/Secondary=Dreadnought for Omega... or use CarrierHeavy for Omega, or Drone for Alpha, or any of the other unused hull size pics for either Alpha or Omega and the 8 standard for the others?)
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May 30th, 2004, 05:57 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
That probably makes the most sense. I'll redo the VehicleSize file and e-mail it to the PBW team. I should probably work up a patch to send to spaceempires.net too.
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May 30th, 2004, 06:36 AM
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Re: Highliner Mod discussion thread
i did not know that
ed your good at catching this stuff
anyone met anyone yet
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 30th, 2004, 04:12 PM
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Captain
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Re: Highliner Mod discussion thread
I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.
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Not all those who wander are lost;
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Deep roots are not reached by the frost.
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May 30th, 2004, 07:32 PM
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Colonel
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Re: Highliner Mod discussion thread
Well I am glad to see there is someone else out there
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May 31st, 2004, 02:13 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
The PBW Shakedown players should be getting the new VehicleSize files by e-mail. I'll be working on a 1.05 update (with a few new tweaks) for general release as soon as I get the House Divided game launched.
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May 31st, 2004, 03:12 AM
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Re: Highliner Mod discussion thread
Quote:
Originally posted by Gandalph:
I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.
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That's funny, I know I've encountered you, but we have not established peaceful relations and I haven't used intel yet... you ARE using the Jraenar shipset, right?
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