.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 10th, 2004, 09:05 PM

Lach Lach is offline
Private
 
Join Date: Jul 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Lach is on a distinguished road
Default Difficulty... is the computer too easy?

Just got a copy of SE4.... on normal difficulty I am able to steam roll over the computer, every computer repetadly with minimal problems. Are they alot harder on the hard setting? Do they cheat with bonus resources ETC or play smarter?
Reply With Quote
  #2  
Old July 10th, 2004, 09:11 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Difficulty... is the computer too easy?

It is now time for you to Play TDM mod pack

I will be right back with its location
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #3  
Old July 10th, 2004, 09:17 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Difficulty... is the computer too easy?

Difficulty setting affects how many AI ministers are enabled. High means all. Low and medium have fewer ministers enabled. It does not mean that they cheat with bonuses. There is a separate setting for bonuses, to the right of Difficulty, when setting up a new game.

To get more challenging AI, try the TDM Modpack. Of course, playing against humans via PBW is far more challenging than AI can ever be.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old July 10th, 2004, 09:24 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Difficulty... is the computer too easy?

A few hints on how to do better against the AI

Play against hard always - medium and easy are just to easy. Play bigger systems (200+ per map) need to mod the data files for this - do a forum search.

Play against less AI players (max 5 per 200 system map) as smaller enemies are easier to beat - if you have a few bigger enemies they get a lot bigger before bumping into each other - higher tech and they do use it.

Change youre racial modifiers

Once you get advanced and into modifing the game files you can raise the resource generation of mineral and organic production facilities - this gives you more production capacity but also more to the AI which it uses.

Fiddile with the ship yard tech and raise the number of tech levels ie lvel 1 = 2000 resource construction - level 2 2500 level 3 3000

Add up to level 10 - the extra levels i have are follows (without temporal shipyards which i also bump up in a corresponding way)
level 4 - 4000
level 5 - 5000
level 6 - 7500
level 7 - 8500
level 8 - 10000
level 9 - 12500
level 10 - 15000

These techs are later game and more expensive to research but later game with the AI both you and them can put up massive fleets (baseships) that can be pumped out very quickly and this leads to massive fleets that at least make the game Last longer.

There are all sorts of other mods that can be made to the game data files to boost the AI competitiveness - ie making intel much cheaper to research - this gives the AI access a lot earlier and you and leads to a much more less secure game - having crew insurrections early on makes the AI more underhanded etc as once they have a tech they will put them into use.
Reply With Quote
  #5  
Old July 10th, 2004, 10:30 PM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: Difficulty... is the computer too easy?

Wellcome to the SEIV community Lach

Back to your original question, from before Paul tried to steal the thread with another post of cheesy tactics

Yes, tha AI lacks a bit in killer instinct, but with the right settings and house rules it can put up quite a challenge.
- Be sure to patch up to 1.91
- Use the TDM modpack (just improved AIs)
- Always play on hardest difficulty
- The AI is handicapped in some ways, so always give them at least a small bonus to offset that.
- No neutral races
And then a few house rules:
- No trade with AI (they have no idea of the value of stuff so its too easy to sucker them)
- No suckermoves when breaking a treaty (or even better, no treaties at all)
- No minefields (the AI has no concept of mines so...)

When this become too easy, then come se us at Play By Web
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #6  
Old July 11th, 2004, 01:28 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Difficulty... is the computer too easy?

If you want a very difficult challenge vs AIs, you could also try the Pirates & Nomads mod.

Can your little band of planet-less wanderers make it in the big, scary universe?
Reply With Quote
  #7  
Old July 11th, 2004, 03:37 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Difficulty... is the computer too easy?

If you choose to add TDM this may make a nice FOLDER to add other hi performance AI Players, as well and play all se4 right from TDM

Atrocities has a NEW Thread that includes SE4 AI that may be of interest you - others will explain better on their attributes but what I seen of them - it is a well put together group and with their own Ship Sets


http://www.shrapnelgames.com/cgi-bin...;f=23;t=012066

[ July 11, 2004, 02:39: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #8  
Old July 11th, 2004, 11:48 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Difficulty... is the computer too easy?

Mines can be put into the game but limit them to 10 per sector - or increase the amount of techs and make em cheaper - or even take em right out of the game or give allies mine sweepers then declare war on them and they use em lol.

Still play by web is best.
Reply With Quote
  #9  
Old July 11th, 2004, 12:45 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Difficulty... is the computer too easy?

Try the "AI Team mode" in the game setting. In my experience it helps the AI a lot if he faces only one enemy (you!) instead of fighting multiple wars.
Reply With Quote
  #10  
Old July 11th, 2004, 02:28 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Difficulty... is the computer too easy?

Ive noticed that some of the add-on races seem to be the same race twice. The description reads "offshoots" or "the military forces of". And Ive seen (mostly in error notices Im cleaning up) references which seem to point to AI preferences for alliances. Are any of these dual races setup to automatically form friendships with each other when they both appear in a game?
(if not then that would be a nice addition, the ability to preset certain automatic +/- to certain other races)

[ July 11, 2004, 13:30: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.